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  • On the change of the resistances, I think that we are going on the right track having tested the current changes. We have practically reached a total balance, I think, we need just one step further. I have a suggestion on what could be done: -In the current beta server could reduce the effectiveness of the elemental resistance between 10% and 15% to prevent monsters from beginning to hit 50 or 0 damage practically since when you reach 80% wind resistance, they do practically nothing and the mons…

  • new maps for +120 lvl

    Blesenth - - Feedback EN

    Post

    The game needs to progress along this path. Currently they should incorporate a map with input from a level range of lv105 or lv110 onwards. This is because currently in most servers there are too many characters level 115 and really being higher than level 115 does not make sense since you do not achieve anything new except for a little more stats or skill points or kyanite armor (in +9 it requieres lv120) The problem that the game currently has in content: - Out of enchanted forest a character…

  • Quote from LHQentin: “Could anyone please explain to me how can we do this meley dungeon, when on full resistance i don t resist at one skill? I mean more than that what can I put on me to deal that damage? Watch the test! ” I think the double damage that you get in the video should not happen and it should be a bug of this update since in the normal server, those double 16000 or 17000 do not happen with the flare of the meley. Since that skill should hit only 1 time. Currently in summary watchi…

  • Feedback 18.4

    Blesenth - - Feedback EN

    Post

    Is there any new news regarding the issue of alchemy? @Salsie I think that most of the community already agrees that the alchemy system does not need the mythical and the change of the dragon stone fragments, not only because it would take a lot of time / money to do the new one, but it also represents new problems like what they have put in other posts to reach 99% of resistance to ability and add more damage that really is not necessary and only create more imbalance than exists. And also beca…

  • These are my tests being body warrior on both servers on the resistances without using berserker. Live server Map Ochao Temple With 60% wind, 10 magic resistance and 10% resistance to average, 11% skill resistance. and with 807 defense. Ochao soldier damage: 30 to 120. Ochao Wizard: 15 to 115 Map: Enchanted forest Fighter in tai: 50 to 190. Fighter in strong tai: 150 to 280. Warrior in tai: 15 to 120. Warrior in strong tai: 150 to 240. Druid in tai: 1 to 50. Druid in strong tai: 90 to 150. Heale…

  • If I had to choose between the 2 options and the dragon stone shard would not be tradeables, I would prefer the 2nd option since at least with effort and time one could achieve getting good alchemy. But I think that the cost of this decision of the fragments dragon shard that are not tradeable, probably in the end will change it since it is what most impacted the trade in addition to the introduction of the mythic. We still have to wait longer to see what will really happen.

  • I agree with you, it seems that they always have to retouch and become stronger at the setaou beran in each update, when really it is already a boss of the past that still presents utility in front of other bosses that exist before. I think it's a boss that really should not be buffed anymore, we're talking now in the game where people are already 120 in 30% and they have a equipment far superior to what they could carry before. It is normal that as the game progresses, the bosses of the past ar…

  • I have made some comparisons which I forget to add in my post between the legendary alchemy and the mythical alchemy in the same clarity (in my case flawless vs flawless). These are the results in summary, I will not put exact numbers but if the idea: - The mythic alchemy has more damage than the legendary alchemy against neutral things without elements, this includes metins and other types of statues such as those of meley or some monsters at the beginning of the game. - Now in the case of faci…

  • This continues to be the 2nd part: -Pet system changes: Here 2 changes have been introduced, one is the possibility of re-rolling the bonus of hp, defense and sp of each pet, as well as the possibility of changing their days of life (the ones they have while they live ) and modify its size. The good: These changes will allow many people who have not been able to get a new pet and have it ugly despite having 3 holes and gives good skills, have the possibility to finally make a good pet, obviously…

  • Hello, I come to create this post to express my opinions on the changes they want to make in version 18.4 of the game. On the one hand I will put an emphasis on what would be for the negative community and on the other hand what will be positive separating in each topic and ask a question about what the administrators wanted to do in each thing (for what purpose they wanted to improve everything). I will clarify at the outset that this post will be very long since there are many topics touched: …

  • The dungeon of the hydra is not enabled properly, in some characters that we have the mission made, we figure that it lets us in, and in other characters that also have the mission done, it sends them back to perform it. This should be checked because, for example, in my case, my warrior lets me in, but with my shaman who also has the finished mission, he sends her back to do the mission. Please, we will wait for it to be correctly enabled soon.

  • Unobtainable Sashes

    Blesenth - - General Feedback

    Post

    I agree with this post, we should be able to get all the types of sash that exist in the zodiac, the more variety the better.

  • 18.4 Feedback by Didi

    Blesenth - - Feedback: 18.4

    Post

    Quote from loltyler1.com: “[censored], you guys all acting like you gonna have to start alchemy from 0, the legendary ones you have are still fkn good and will do the job, but if you want to do more powerfull ones you will have a new tier, its ur choice, no one is forcing you to create the new alchemy ” When you have an excellent mythical alchemy without bonus and you see that you can not do anything with it, you will realize what we were really claiming that at least with purity something can b…

  • 18.4 Feedback by Didi

    Blesenth - - Feedback: 18.4

    Post

    Let's see @Didi I will try to explain step by step everything that they want to modify with this update in the game: First of all the change of alchemy means that they are incorporating a new class called mitica, which will bring elemental strength and better bonuses than the legendary alchemy of today, up to here everything is fine. The problem is that watching your videos and many players, we all know how much each one has tried / invested in achieving their excellent alchemy and etc so that t…

  • Bug with the white rabbit seal

    Blesenth - - Bugs

    Post

    I created this post to be able to report a bug referring to the white rabbit seal. Apparently in the game change the bonus that gives and is giving incorrectly 1500 hp and movement. When really the seal should give 15% of monsters and movement. Here I leave a screenshot about the bug: imgur.com/D77m5OK I hope it gets fixed soon since it is a mount that many bought only for the 15% of monsters.

  • I created this post to request that the hydra dungeon be enabled in the beta server, since we want to test all the bosses that are possible in the game, in order to be able to verify the changes in the elementary resistances in general that they placed. I hope the gm take this post into account because today we wanted to test the dungeon with a group to see the changes that this elemental resistance implies and we could not because it is not enabled. Thank you for your attention and I hope that …

  • This system of new improvement in alchemy is really unnecessary for the following reasons: -Incorporation of the mythical alchemy: This generates that the legendary alchemy that people have done with their time or money, really lose utility against these new ones since the new ones bring better bonuses and even bring elemental forces. -No change on whether an alchemy reaches excellent purity: it makes the new type of mythic alchemy fall into the same problem as the legendary excellent without bo…

  • Extra Window for Zodiac Temple items

    Blesenth - - Archive

    Post

    I agree with this idea of having an exclusive window for talismans. In total occupy 24 spaces if they were only 200 packs and one requires to win prizes much more than that amount of each type, which already with all the things that have to be saved plus this new, is too much occupied inventory space. I hope you look at this idea that is very important for people to be encouraged to gather more items of these without fearing to run out of space in the inventory.

  • [Feedback]Bug fixing EN

    Blesenth - - Archive

    Post

    Description: Poly marble damage bug using alchemy and other things. It´s more explained in this post: board.beta.metin2.gameforge.co…-transformation/?pageNo=1 Large Description: From what I read of this post would summarize that apparently the damage from the poly marble is not correctly calculated when one uses khan, or uses alchemy, and is more generates that the damage obtained through the missions of the biologist is not taken into account many times by other things that one is wearing (alch…

  • [Feedback]Bug fixing EN

    Blesenth - - Archive

    Post

    My reports are as follows: Description: Respawn of Metins in unreachable areas. Location: This happens in Enchanted Forest and Nephrite Bay. Description: Low perfomance of the game in certain maps due to the great amount of monsters, with which it reaches to freeze the screen regardless of the cpu that you carry.Only when there are fewer monsters diminishes this effect. Location:This happens in Red Dragon Fortress, Nemere WatchTower and Meley Lair. Steps: In the case of Red Dragon Fortress usual…