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Quote from baklawa: “Quote from YoTeDoPo: “The equipment and money spent to have a Shaman able to do this is 20 times higher than a weaponary sura needs. ” How many money must be spent when wp. sura wants to doing PvP? ” You say this like the unbalance between shamans and suras in PvE were the same as they have in PvP. Suras are the best in PvE and in PvP they are not bad at all and they can dispell.
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Quote from baklawa: “Quote from OmulCuier: “reveina, a level 61 could beat you if they had strong enough equipment, and that's not because of Sura being weak, you can do PvP at any level, but you don't understand this I guess. If you want PvP power then guess what? I want PvM power for my healer and BM! Why make all the classes the same? Some are better in PvM and others in PvP, You made level 120 with the easiest class to do so and now you want PvP power, WOW! ” Something is missing for your ch…
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Shaman balancing
PostQuote from unforgiven: “I have a question to all Dragon Shamans and Healing Shamans. In the Beta Server, did you have an easier time to slay monsters and, till some degree, bosses and metins? I am talking about doing it alone, not in a party or with other characters. ” I'll test it and answer as soon as possible EDIT: There is not a huge difference between BETA and normal server. We gain some damage with INT and DEX, but we loose more damage with Dragon Aid nerf, so basically we are with the sam…
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The problem is already here: WE HAVE TO CHANGE OUR WEAPONS (and is worse than before because we have less damage. What you don't understand? Remove this weapon improvements and give the same ammount of damage with both weapons. And about crits, saying that dragon shamans have more crits and the skill only gives 3% is stupid. Also if you change them to 20%, they are useless in PvP as it is said in another thread.
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Quote from reveina: “As last weaponary sura players, probably we will leave this game after beta balancing update. You still think PvE is important. No PvE isn't important. PvE is unnecessary for maximum level players (after 105). But PvP is valuable for every level. Lv 15, 30, 55, 75, 90, 105, 120. It doesn't matter. You can profit by every level. Weaponary sura players don't want PvE power. Give PvP power or delete this character. Let us get rid of. Please. ” And what do you want? The best cla…
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I think Weaponary Suras are not bad in PvP, maybe they are not as good as Ninjas, Black Magic Suras or Shamans (with this updates they are better than Dragon Shaman's), but they are gods in PvE. This is a balance, the classes have to be near in PvP, but some classes have to be better because they are worse in PvE (Ninja, Black Magic Suras and Shamans).
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Critical hits in PvP don't exist! They have to change this, i don't understand how crits work now but I don't like it (I don't like 90% of this update, everything is going worse and, of course, the unbalance is higher than before)
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Quote from unforgiven: “You are comparing damage between weapons but damage is calculated differently per class and weapon. Hence it makes no sense to do a direct comparison. ” Can you explain what is that "different calculation"? -Fans have less Magical Attack than Sura Swords and Shamans have less skill damage. -Bells have less Attack Value and Magical Attack Value than any weapon (except Fans) and they are the worst weapons in the game. -Lion Sword has stupid Attack Value and is useless -Thre…
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casting speed
PostI think Energy Crystal only affects equipment additional bonus and not fixed bonus (like casting speed in Ecstasy Fan or Strenght in Ebony Earrings)
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The key problem with magic resistante is that it is free in armours and can appear in headgear costumes. Everybody has Magic Resistence in their amour, so all the people have a minimum of 20-30 % of magic defense. But I also think that antimagic stones should be removed because: -Black Magic Suras are too OP (and with new new changes they are more OP and Shamans are worse...) -Nijas are too OP -These characters loose a slot in their weapons and armours (we need more weapons than physical charact…
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Is true, I have tested it and no additional bonus when used on self.
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Feedback on shaman
PostSome interesting things I have tested today: -Dragon's Aid only gives 2% additional critical hits. -Swiftness doesn't give an additional % to the caster -I can't see anywhere the additional % of Blessing -Flying Talisman and Lightning Claw now Slows -Dexterety and Intelligence is giving moreless the same ammount of Attack Value (Intelligence should give more) -I deal almost the same damage with physical hits with my bell than skills (in a serious pvp battle) -I cannot buff characters outside my …
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Quote from Strijelac: “I do not see this as anything negative, even if there are more powerful weapons now the old ones will always be able to sell themselves (the dragons will sell their events to the care and vice versa) so it will make the trade of these weapons will lose no value since always useful to someone. ” Nobody has PvP Bells because they were useless.I'm not going to redo my weapons, if they continue with these changes, I will be the first to remove the game from my desktop and say …
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Quote from unforgiven: “From what I remember this is just a bonus damage, that is, it shouldnt change your damage, just increase it on top. ” No unforgiven, I have tested this change and now Fans are useless in Dragon Shamans, the difference is so high (and with the changes in antimagic stones my damage is really low), I have throw my time doing my fans, is my conclusion. (And now Healing Shamans have a powerfull damage, but is still lower than lykans, wars, suras and ninjas).
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Quote from unforgiven: “Korea always told us that everything is correct. We cannot do more than that. ” But our damage is ridicolous low. We need more equipment than any other class to do the same damage (and not always we can reach the same values). I don't really know what are you trying to balance in this update, you are destroying the game, there is no balance, every update you do Shamans are worse and worse.
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The classic answer: "Is a translation error", really? is difficult to translate some numbers? I'm tired of being always full of bugs, there is a huge unbalance between damage reached by some characters (mental warriors reach more than 300k while a Dragon Shaman will never deal more than 60-70k). And this is not all, with all this unbalance, Dragon Shaman's got nerfed! No crits, absurd formulas depending on strenght, antimagic nerf (I deal more damage in the official server than in BETA with all …