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  • Fear skill

    unforgiven - - Archive

    Post

    Quote from 3vilmind: “bug at metin stones :wink: :wink: Good job! You are amazing either way: for modifying a skill just to meet your agenda or for discovering a clear to see "bug" after only ten years. ” Please leave sarcasm outside of this board please. If you want to say something, say it politely and explain why. Regarding the video, as stated before, this is a problem with the translation and will be sent to our translation department. Thank you for catching it!

  • Healer's ''attack up'' ideas

    unforgiven - - Archive

    Post

    First of all, thank you for your recommendations. We will see what we can still do but from what I know, this skill won't be touched during this beta. But this doesn't mean that it won't be touched in future.

  • Lykan Nerf

    unforgiven - - Archive

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    The piercing hit is still being adjusted. Let's continue with our work.

  • There are two things happening here and they are getting mixed up. One is "berserk" skill from bosses - when they reach certain % of HP, this will activate - they will attack faster and deal by far more damage. The other one is the chance of dealing high damage spikes to the defender. If you are not prepared for this - as in defence, skill resistance - you will die.

  • Piercing Hits

    unforgiven - - Archive

    Post

    @TianyLu, They dont have the same version as we do. Our versions are very different. It is nice to have someone from Brazil trying to tell us what has happened there - and I thank you (muito obrigado) - but their version is really different from ours. The bonuses and amount of bonuses they can have in their gear is different from our version - starts from here and it is a huge difference. I have tested the Piercing with super-high chances and I have noticed some things that should not happen. Al…

  • Piercing Hits

    unforgiven - - Archive

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    Any feedback on the changes of Piercing damage?

  • Getting higher damage from skills is not a bug and should also happen with Warriors.

  • New armours and weapons

    unforgiven - - Archive

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    No one said skill or normal hits, I said "damage". The full output. Let us keep this at the same level. Regarding needing more damage, in DPS, most of the other classes are still lower than Warrior and Weaponry Sura. There is still a need to be able to balance them. PvP is a more complex matter since almost anything we would do in PvE would touch PvP. Let's wait for the next build and see how it goes.

  • New armours and weapons

    unforgiven - - Archive

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    And if players wouldn't stack resistances versus Sword/Magic/Two-handed swords, what would happen?

  • New armours and weapons

    unforgiven - - Archive

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    Quote from WasuLove: “Should not change the weapons, then surely many body warriors and weaponery sura will stop playing The Game. Ninja and shaman weapons are much too strong, especially the ninja weapons ” Warriors and Weapon Sura's Damage at somewhat higher than most of the other classes. They don't really need even more damage, I would say. For some reason those two classes are basically the most played in M2.Europe. This doesn't mean that they will never have newer weapons, just not this ti…

  • Piercing Hits

    unforgiven - - Archive

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    Quote from Rapier: “Any chance for the Archers to be able to pierce as well? ” They will.

  • Piercing Hits

    unforgiven - - Archive

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    The Piercing hits problem will, most likely, be addressed this week in an update. We are working on it!

  • Magical Resistance Bug?

    unforgiven - - Archive

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    Quote from Calm: “Quote from unforgiven: “@Quelin, this is just an iteration. We will see what happens in future. ” Just to be sureYou're not planing to release these "iterations" to our live servers one at a time right ? Cause one iteration alone is just worst than doing nothing You need to release the whole "iterations" at once to achieve the balance we all want ” We will do all the iterations in the Beta server and afterwards put it live. As explained before, this is the 1st balancing update,…

  • Magical Resistance Bug?

    unforgiven - - Archive

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    Quote from Strijelac: “ Why do not you do tests then? You would realize the problems ... ” Obviously we test but you need to consider that every single community - and till some degree, server - plays in a different way. Isn't it better to have a community to give you feedback than doing it alone? @Quelin, this is just an iteration. We will see what happens in future.

  • Magical Resistance Bug?

    unforgiven - - Archive

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    Anti-magic resistance and Magic Resistance had some problems and we are trying to address them. P.S. you just need to read a bit in the whole board and you'll notice that every one says that other classes deal too high damage and theirs is not powerful enough. We are trying to do our best but currently there is too much conflicting information.

  • Magical Resistance Bug?

    unforgiven - - Archive

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    The resistance and anti-magic resistance have been changed. Anti-magic resistance has now lower effectiveness in comparison with the previous version.

  • Why Shaman class has TWO weapons?

    unforgiven - - Archive

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    Because Shaman has 2 class specific weapons unlike the Warrior which has a single one. You are misinterpreting "balancing" as "equality" and these two things are not the same.

  • Reverse this "Balance"

    unforgiven - - Archive

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    @BlueShade, lame or not it is the truth. And yes, we did discuss this with WebZen more than once and that is the answer. @Kouen TR - The changes in Piercing Hit is to enable to have better scalability and to actually work as it should and not because of a specific Class.

  • No Piercing Hits by Arrows?

    unforgiven - - Archive

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    Once again, these changes are not final. This is an iterative process.

  • You dont need to be sorry, all is fine! You will need to wait till tomorrow 9 am CEST to have your characters copied.