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Shaman balancing
unforgiven - - Archive
PostI have a question to all Dragon Shamans and Healing Shamans. In the Beta Server, did you have an easier time to slay monsters and, till some degree, bosses and metins? I am talking about doing it alone, not in a party or with other characters.
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I have brought the whole discussion to WebZen. The damage from Shaman skills will not be reduced because of the Weapon Specialization, it will increase if you use the specific weapon. This is not really a nerf, it is just the possibility to increase the damage even further. As a compromise with the Developer, we will try to reduce the bonus given by this specialization to only be +10% of damage.
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Is it a bug or something else (reseting vit points resulting difference values)
unforgiven - - Archive
PostThis is normal everywhere. It is not the amount you get from Vitality Point that is randomized but the amount you get per level - which is also reset.
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Critical Damage in PvP
unforgiven - - Archive
PostThe overall damage output from Shamans has been increased, specially against monsters. It is not about being the best or not.
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Beta - Update News
unforgiven - - Archive
PostAfter lengthy discussions with WebZen, we are preparing the following changes: Shaman - Reduce the cooldown for Shaman buffs - Dragon Aid - Reducing the critical hit chance the buff gives (trade-off with decreased cooldown; values are still not known) - Increasing the self-buff value (Shamans will get higher critical hit chance from their buff than other classes) - Weapon Specialization - The damage increase from Bells for Dragon Shaman or Fans for Healing shaman will be reduced to maximum 10% L…
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Critical Damage in PvP
unforgiven - - Archive
PostYou cannot have only positive changes for classes, this is impossible. There has to be a middle term for everything. Balancing does not means only improvements. We are in talks with WebZen regarding the PvP critical hit damage.
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Is it a bug or something else (reseting vit points resulting difference values)
unforgiven - - Archive
PostThis is normal. The amount of HP and MP players get per level is randomized. This means that at higher levels there might be a difference between 2 players of the same class and with the same items.
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Quote from Amasyali: “Please Edit weapon suras pvp damages and edit skill's problems, example:Fear skill (I read "Reduce opponent skills" on skill window but work only mobs.. ) ” There is no way to separate PvP and PvE damage. The problem with that skill is just translation. It is working as intended.
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Group Cure
unforgiven - - Archive
PostIt has been requested but might not come in time.
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Group Cure
unforgiven - - Archive
PostFrom what I can see it is the same radius as the buffs. I will do some tests though. Edit: When you heal someone, the animation only shows up on the Healer and not on the character that is being healed but the receiver still gets healed.
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Group Cure
unforgiven - - Archive
PostWell, the skill still has a range, if you are in a group, it will only heal all the party members which are inside a Radius. Is this the problem that you have encountered?