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  • Guild system (PvP)

    unforgiven - - Archive

    Post

    The problem with adding rewards is that it will be abused like most of the other systems. We were thinking on having a lower amount of points while fighting low level/powered guilds and power degeneration which would, in the end, make GWs important in future.

  • Mental warrior dex vs vit on skills

    unforgiven - - Archive

    Post

    I will request some information. One thing that I can say is that what it is described in the skills are the stats that directly influence the damage but level, skill level and "attack power" also influence most of the skills.

  • FeedBack Zodiac Temple

    unforgiven - - Archive

    Post

    Why are you already trying to put it to +200? This is an item that will take its time to upgrade, you shouldn't expect to have it instantly at +200. And the changes are actually OK... but since it has 200 levels it looks odd.

  • Log in Problem

    unforgiven - - Archive

    Post

    Did you choose the wrong character?

  • It might be useless to some players but useful to others. Not everyone plays the same way...

  • Ninja's new stat and skill balancing

    unforgiven - - Archive

    Post

    Then Archers choose Vitality. I do not really see then what is the problem. This just says that the option is there, it is up to the user to choose.

  • Ninja's new stat and skill balancing

    unforgiven - - Archive

    Post

    Regarding the different stats, this is a choice for the users. You can choose to go Vit for HP or INT for more damage.

  • The "++" means that the Ninja gets more out of Dexterity than "+" from Strength. It has nothing to do with specific values, just a representation.

  • Trouble with my account

    unforgiven - - Archive

    Post

    Yes, currently the French players are not able to join our systems. You will need to wait.

  • Dont ruin lykan

    unforgiven - - Archive

    Post

    Quote from Th3Original: “Quote from unforgiven: “Saying that is a waste of time is an overstatement. If it would be a waste of time there wouldn't be any other chance to the class but there were some changes in between. The Duration of the skill was increased for example. I am still in conversations with WebZen regarding the attack value but currently there are no news. You need to understand that feedback is important but that doesn't mean that it will materialize. This can happen but it might …

  • Zodiac Temple - First problems/bugs

    unforgiven - - Archive

    Post

    You should have a debuff that won't let you mount instantly again.

  • Stats differences to favor Lycan?

    unforgiven - - Archive

    Post

    @Rapier, This was warned at the time but cannot be done automatically. In the live version you have the same option though to restore these bonuses.

  • Zodiac Temple - First problems/bugs

    unforgiven - - Archive

    Post

    FYI: Monsters can throw you off from your mount.

  • Dont ruin lykan

    unforgiven - - Archive

    Post

    Saying that is a waste of time is an overstatement. If it would be a waste of time there wouldn't be any other chance to the class but there were some changes in between. The Duration of the skill was increased for example. I am still in conversations with WebZen regarding the attack value but currently there are no news. You need to understand that feedback is important but that doesn't mean that it will materialize. This can happen but it might also not happen.

  • As I said, at the moment the 4x hits with 5~20k damage each should stop to ALL characters, not only for Warrior. The high damage can happen independently. There might be a situation where bosses will deal 20k+ or even 50k+ but the later one should happen rarely. @Twiet, All the team is working hard but sometimes information doesn't reach us - it can happen, we are all human. If this happens we are not able to address it concretely. The other thing is that both the tester team and many users cont…

  • And another update for this: no character will be hit by these 4x straight hits. This doesn't mean that, some times, bosses will deal high damage. At the moment I don't know when we will have this change in our test servers.

  • WebZen has found the culprit. In future all characters can be hit by 100k+ damage. I am currently in talks to reduce this damage to something manageable.

  • Quote from TcatalunyaT: “with fisical atacs it evades all the sword defense ” It only ignores Physical Defense.

  • 1 - Balancing needs to be done little by little. 2 - Regarding the bugs, send them in PM to me with a good explanation and how to reproduce them. 3 - Most versions go live with relatively low amount of bugs and no software is completely free of bugs.

  • Many things got changed as requested by users, just because other requests weren't successful or not completely as players have asked, it doesn't mean we are forcing the changes.