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This is completely out of the scope of the Beta. I will close the thread. Regarding cheaters there isn't a real solution for that. Every time there will be a change in Gameguard, the same will happen to cheats. It is a cat and mouse situation. If you would like, you can still PM me about it but, once again, this is out of the scope of the Beta.
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Group Cure
unforgiven - - Archive
PostHello Quelin, You can only heal players who are in the same group as you. Those who are outside of the group will not be healed.
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Str in Lycan don't work
unforgiven - - Archive
PostQuote from Th3Original: “Hum... So close this topic. I was thinking Str just gives damage in the same amount for all classes in stats. ” It doesn't work like this. Most classes have their own formula . I close the topic then.
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Revive the deserted areas
unforgiven - - Archive
PostThis is outside of this beta's scope, hence I will close it. Thank you for the suggestion though. unforgiven
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Quote from Strijelac: “what do you mean ? the changes on the archers are still not functional and shaman spells always bugs so how can it be finished? Unless you want to reworked and retest it in an upcoming beta. My idea is also for the next beta test, regarding the interactions with protection of the darkness, may be this is the opportunity for you to reflect on this spell to make it more fair and less cheat with respect to other classes, moreover the damage reduction could very well be disabl…
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Hi Strijelac, As we have discussed there might be some problems on how this would work - specially in conjunction with some damage-reducing skills (Sura - Dark Protection). The other thing is the fact that this would reduce the overall changes in Guild vs Guild (GvG) and Kingdom vs Kingdom (KvK). I understand that leveling up does not have a higher effect at the moment but this needs to be discussed and thought after this Beta. This Beta is almost over.
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Reset my Account?
unforgiven - - Archive
PostNo you cannot. 1 Character per account and that is it.
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General Feedback from me
unforgiven - - Archive
PostCan you tell me the gear you were using? Specially the weapon.
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General Feedback from me
unforgiven - - Archive
Post* Instead of simply being 2x the damage, the weapon and weapon grade will influence the outcome of the critical hit (critical hit damage in PvP was reduced by 40-60%) Even though you can test it on your own: The Weapon (more damage = more critical damage); The Weapon Grade (+0, +1, +n) will influence the whole Critical Hit Damage.
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General Feedback from me
unforgiven - - Archive
PostHello zoNE, Once again, thank you for your videos! The animation bug, I know that they have adjusted the animation by cutting some frames from it so this shouldnt happen - but this is still really low prio in comparison with all the rest. Regarding the Critical Hit Damage in PvP - this is intended, the damage has been reduced a lot so to help reduce one-hit-deaths.
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General Feedback from me
unforgiven - - Archive
PostYou need to be in the same Party to buff, heal, etc. Regarding the animations, some were changed or cut, summon lightning was one of them.
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Dont ruin lykan
unforgiven - - Archive
PostQuote from Bgd Bls: “ do you think that the dragon was made for 10 players to kill him? If you don't know you have Jotun, Meley, mini-Meley.These bosses are for work-team.Maybe on the new servers where there are not items you see 10 players at dragon ... I think you are frustrated beacuase you stay all the time in map1 looking in shops for items that you will never afford. You can't tell about balance when you are at lv 65 :)). Wake up! The action becames from lv 80+ ” It was for 8 people to kil…
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Lycan does not die
unforgiven - - Archive
PostIf someone wants to give feedback, they need to be polite and have a decent nickname on the board. I will deactivate and remove their feedback if not done.
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My General Feedback
unforgiven - - Archive
Post@Aiolia, You will never be able to make a change which everyone will agree. You just need to check that many post after post, you have players conflicting with each other since they have very different game experiences. Balancing needs its beginning and this is where we are starting. We heard your requests: - Critical Hit chance reduction has been removed - Some basic changes on how characters work also - Skill changes to make them more viable Balancing does not happen instantly, it happens with…