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  • 1st PvP Balancing Optimisation

    unforgiven - - Archive

    Post

    Last Update: 12-10-2017 General Changes One of the main discussions from the Beta server has been the increase in overall damage dealt by players. The damage has been reduced by modifying the following mechanics: - Piercing Hit - The damage bonus given when players reach more than 100% piercing hit chance has been heavily reduced - Critical Hit - The formula to calculate whether a hit is critical or not has changed for PvP - The chance of landing a critical strike with normal hits has been reduc…

  • There are no news about this at the moment.

  • No, I did not say that yours was destructive, just that we don't want destructive feedback.

  • It is a known problem but, as you might have noticed, the server is off till the next iteration is prepared.

  • I will give a quick answer on some points and then close the thread. This is not a thread for this board. - Anti-hacks > there is no perfect solution, this is a mouse vs cat kind of thing. We change A, they change B, etc. - Blocking bots > the teams already do their best - and I thank you for that! - Privacy Laws > it's not really our internal policy, these are laws. I'll close now the topic. My messages are still open though.

  • Critical hit changes??

    unforgiven - - Archive

    Post

    As I explained before, try it out and then give feedback. I want to be as open as possible but if we start complaining without even trying it out, we will end up nowhere.

  • Hi Nostradamus KR, Just as a small note, the version we will implement in our BetaServer is in fact different from the Brazilian one. I have discussed this with WebZen. Anyways, test it and then let us discuss. Please do not just write because you have seen something different. Once again, test it, and feedback it. Constructive feedback is welcomed, destructive isn't.

  • Beta - Update News

    unforgiven - - Archive

    Post

    As you might have noticed, the servers are currently offline. Let's wait for the next iteration! Cheers, unforgiven

  • Critical hit changes??

    unforgiven - - Archive

    Post

    Hello YoTeDoPo, It is similar but not only for the Dragon Shaman. This changes affect all classes. This is a beta server, the reason why we launch it is to let players test the changes and give us feedback. So I ask you, test it on the Beta server as a whole (the full changes that will happen), think about it and then provide feedback. We will, as always, gather and relay it to WebZen. Thank you in advance, unforgiven

  • This doesn't give enough information about both the attacker and defender. Which bonuses did both have?

  • Beta - Update News

    unforgiven - - Archive

    Post

    Hello Metin2 Beta Testers, We will shutdown the Betatest server in the next days to start working on the next iteration of this long process. We thank you for your feedback and we hope that we will see you in the next update. The next update is coming in, around, 2 weeks. Let me spoil you a bit with its the content: - Changes in some Skills - Changes in Critical Hit chance - Changes in Critical Hit Damage in PvP - Changes in Bonus Damage from Piercing Hit above 100% piercing chance - A small ner…

  • Piercing Hits

    unforgiven - - Archive

    Post

    Quote from RabbitRun: “It ignored normal player defence, now it ignores normal defence + character defence (e.g. lycan def, warrior def ...) ” It did not ignore players' defense, it just added the defense value to the final damage. Right now, it ignores the players' defense ONLY. Resistances versus classes/weapons are still working.

  • Opennes and Accountability

    unforgiven - - Archive

    Post

    Hello, Thank you for your feedback. We have had given as much information as we can. Sometimes we cannot give this information so we will just give a qualitative info (increased, decreased, etc). Cheers, unforgiven

  • Piercing Hits

    unforgiven - - Archive

    Post

    We don't need only fringe cases. If you are not able to reproduce it.. it is OK.

  • Piercing Hits

    unforgiven - - Archive

    Post

    Let me clarify some things here: a) It has ALWAYS worked like this. This is not new. After 100%, piercing will give you bonus damage. b) It is known, but all classes should be a bit different from each other, lycan has some advantages - maybe a bit too many. Let's continue on and provide feedback. If you see something that doesn't make sense, do videos, show us all your stats so that we can give the information directly to WebZen. We want real data, real specific user based data and not just tes…

  • Piercing Hits

    unforgiven - - Archive

    Post

    We only got zoNE to give us some info. Besides that, we haven't had any other feedback.

  • Feedback for general feedback

    unforgiven - - Archive

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    We are always checking these things. There will be more information in the next days.

  • Feedback for general feedback

    unforgiven - - Archive

    Post

    Currently we are in iteration mode with WebZen. This means that we are discussing on how to solve the most obvious problems that we have seen: - Really high damage - Piercing Damage Problems - Lykan being a bit too powerful - Skills that are not that useful

  • Minor improvements

    unforgiven - - Archive

    Post

    We understand your request but this is really outside of the scope for this beta. I will add this to our backlog with lower priority though.

  • خطاء في ربط الحساب

    unforgiven - - Archive

    Post

    Hello VeiRa, Unfortunately we cannot help you with your issue. You had to be more careful when choosing which character to transfer to Beta Server.