Search Results

Search results 141-160 of 252.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Dear players,

please read >> here <<.

Thank you for being a part of this!

  • Quote from unforgiven: “And another update for this: no character will be hit by these 4x straight hits. This doesn't mean that, some times, bosses will deal high damage. At the moment I don't know when we will have this change in our test servers. ” Well, I guess the whole point of this topic has been fully met - at least they finally know! Many thanks for your excellent work of mediation, @unforgiven!

  • Quote from unforgiven: “The 106k damage can happen. Bosses, sometimes, can deal 26x their damage. Having more than 2 players doing a boss is a necessity because of this. ” I understand that might be an explanation, but I'm honestly starting to feel quite turned around. I'm much more convinced it's just a bug, whose side-effects are not so bad according to WebZen's purposes and so they are keeping it. Many items providing Resistance to Skill Damage have been introduced until now (many of them, ju…

  • Better boss fights

    BlueShade - - Archive

    Post

    Many people complained about lower level bosses and their rewards, but some of them are truly useless when compared to the rewards they can give you. I'm talking of Death Reaper, Spider Baroness and Azrael. The first one requires some time to be faced (you've to complete the whole dungeon, which requires approximately an hour) and all you get is a horrible chest - and if you're lucky, a Shrunken Head. Which brings us to the next point. Azrael is utterly useless, it's supposed to be somewhat diff…

  • Some questions about Zodiac Temple

    BlueShade - - Archive

    Post

    This sounds really interesting, I'm looking forward to give it a try. So, these "pendants" are actually brand new items - they are NOT necklaces, are they? I got confused while reading the changelog. And, up to six different bonuses may be loaded on them, I guess they'll be all of the elemental resistances (ice, fire, wind, earth, darkness and lightning). That's a good news. Those resistances were really underrated! I hope they'll be TRULY useful, though - as they are now, having them or not did…

  • Well, I'm a PvE-loving archer and most of your comments are correct. It's challenging, but it's clear I'll never be as effective as a true physical class would be. When it comes to using polymorph marbles, Archers are actually equal to Daggers - who can, in turn, be much more effective in mass PvE (since, when un-transformed, they can use all of their skills with daggers and kill much more easily mobs). I levelled up by killing Setaous in what is generally thought to be the hardest room of the G…

  • Stealth buff

    BlueShade - - Archive

    Post

    I kinda agree with you, as I've been playing as an archer since the game has been launched, but I can already see tons of complaints coming from Dagger Ninja users. And, well, I'd kinda understand them as well. The fact is, Stealth is described as something that should "interrupt enemies' attack", but it actually doesn't.

  • Sorts archers bug

    BlueShade - - Archive

    Post

    Quote from Olthir: “Can you explain me why Feather Walk should be activated also without the bow? Thank you! ” Mainly, because I grew up believing that doing a jump in mid-air would not actually require holding a bow. Same speech for Spark: it's a hand-bomb, I don't really think you'd fling a grenade with a bow. Chances are you might end up blowing up yourself, that way. Besides, what really bugs me, is the fact that other characters are able to use some skills without any weapon as well, such a…

  • Stealth buff

    BlueShade - - Archive

    Post

    Quote from Strijelac: “despite the fact that the opponent falls, if it is fast enough it will catch you. ” Well, this actually should not happen, especially considering the long cooldown duration. That's why we tried to come up with the invincibility thing - which should actually be applied to Dagger's Stealth as well. Any feedback concerning this matter?

  • Shaman balancing

    BlueShade - - Archive

    Post

    Quote from Attis85: “Why should not increase the stun in Leadership "blocker"? what will it be blocking? Stay Stun 45 to 50 seconds in the leadership-blocker. Need for stun in the leadership. ” I guess they removed that side-effect because a "permanent stun" is something which means sure death in PvP/GvG. Since in this PvP balance they are trying to correct exaggerated features, they probably went for this idea. Do not forget that now Healers can cure the whole group, so they actually got a new …

  • Healer's ''attack up'' ideas

    BlueShade - - Archive

    Post

    Yeah, I agree with Angelz - I also mentioned something similar, several days ago. By the way, average damages would be working in all the cases, while plain atk damage may not work in some circumstances (such as transformation). So, and avg bonus would be way more effective than a plain atkValue one.

  • Sorts archers bug

    BlueShade - - Archive

    Post

    Quote from Priore: “What do you mean? ” I meant that you could apply on bosses a really long lasting poison/bleeding bonus, when in combination with Leadership "Blocker". That way, even a poison percentage lower than 100% would be actually quite useful (and somewhat replace the "permanent" stun they just removed). And it'd be very useful considering that Ninjas are not generally regarded as very useful in PvE, unless they transform (but transformation is not convenient in some circumstances, suc…

  • Sorts archers bug

    BlueShade - - Archive

    Post

    However, I just made a discovery. - "Blocker status" given by Leadership actually works on Feather Walk bombs. You'll be shooting bombs for +61seconds - while I'm somewhat thrilled, maybe that's too much. xD What do you think?

  • Sorts archers bug

    BlueShade - - Archive

    Post

    Quote from Rapier: “Without the alchemy the poisoning chance was 71%.... ” Well, that's true. The problem is that, according to game dynamics, it's much easier poisoning a target by using the helmet/weapon I.S. bonus rather than relying on a skill. By the way, a melee attack is way faster than a skill. So, even if Archers (and Daggers as well) are "specialists" of poisoning, they actually won't poison all the times. Do not forget that we also lost a skill damage-only ability, that's something th…

  • Sorts archers bug

    BlueShade - - Archive

    Post

    - Bringing intelligence from 16 to 90 actually increased Invisibility from 1 to 5secs. However, INT does not seem to influence THAT much theoretical skill damages of the other abilities. - Maybe I should shut up °-°" but well. Spark double hit bug is still there. I was wondering if it's really intended to work that way.

  • Sorts archers bug

    BlueShade - - Archive

    Post

    Greetings, until now, I noticed the following things - I'm using a Archery Ninja lv.93 here: - first of all, many skill descriptions need to be updated; - Feather Walk requires a bow and even arrows to be casted, even if it's not exactly a skill which is executed with a bow. Is this a bug or is it intended this way? - Feather Walk M5 duration is about 8seconds. The bombs are nice to use and they don't do much damage - however, I'm not entirely sure the skill is fine. The bombs radius is really l…

  • Stealth buff

    BlueShade - - Archive

    Post

    According the description, it should activate ONLY if you hit something/someone with the skill.

  • BUG ( 3x DMG ) !!!

    BlueShade - - Archive

    Post

    I cannot believe that, while trying to reduce overall damages, they'd leave something like this. I seriously hope they'll fix it - for all classes.

  • Shaman balancing

    BlueShade - - Archive

    Post

    Leadership "blocker" will still be useful to cause "permanent" dispel/slow or rather to make self-buffs last longer, and that's a good news. It seems to me they are trying to remove all of the causes of "instant death" in PvP, the permanent stun (PS) being one of them. While it's somewhat fun, I've to admit that it's devastating, because you can't do anything against that kind of stun - even perch fishes (which are quite rare, by the way) do not work against it. So, I'm somehow happy with this c…

  • Stealth buff

    BlueShade - - Archive

    Post

    Many thanks for all of your ideas. Yeah, I've always intended it as a grenade (that's why I was totally against making it a bow-only skill since the beginning, but oh well). A smokescreen is supposed to limit enemies movements, but Rapier is right as well, since it may also cause enemies to be somewhat more vulnerable to attacks (due to a "surprise" effect). If there were a critical/piercing hit resistance system, the skill might have influenced those parameters. Still, I kinda liked the defensi…

  • Shaman balancing

    BlueShade - - Archive

    Post

    You actually made a really good point, Rapier.