sorry @unforgiven but now we have less % critical in pvm , a bit more in group buff, and less in pvp than in live servers, and ofcourse our dmg has been reduced again, yes, we have a bit more chance to get a critical skill landing on enepie, but does the (500 or 800 ) extra dmg from criticals balance the diference between dragons and lithing ?
pd: you still forget wolfs have 20% extra chance on 2 skills + stun. (u did the wrong nerf on wolfs, just taing the extra bonus of theyr skills was enought in pvp not to take theyr mains skill too low.)
edit:
maybe i am really dumb because its seems no make sense at all, on one hand you told us this
however, on the other hand you posted this
so, you mean that you reduced de damage that critic skill deals, you reduced the total critical chance on pvp and pvm and say it's fair because we will hace 13% more chance to land a critical skill when this 13% is not exactly 13% as the % in pvp is calculates in a way that it has too much % less, so if the % gets detuced by 1/3 the gap of 13% becomes a 4,3% well if you think this is fair ...
And also you said "the chance of dealing critical hit in pvp with skills has been increased in comparison to live server." WOW with 39% we will be more likely to land a critical skill than in live servers with 52% (i think i misundestood something o somewhat strange is happening here)
and finally if we have a really small "extra% of critical" and the critical dmg as can bee seen is not that much compared to live servers, you really think this will help dragon shamans? and why went from 50% downto 39?
pd: you still forget wolfs have 20% extra chance on 2 skills + stun. (u did the wrong nerf on wolfs, just taing the extra bonus of theyr skills was enought in pvp not to take theyr mains skill too low.)
edit:
maybe i am really dumb because its seems no make sense at all, on one hand you told us this
unforgiven wrote:
The chance of dealing critical hit in PvP with skills has been increased in comparison with Live Server. This means that for Shaman, the net chance will be the same as live server while for other classes it will be reduced.
unforgiven wrote:
If Shaman has 39% critical hit chance (no more in their gear) and a Warrior has 26% critical hit chance (no more in their gear); Shaman has higher chance of dealing critical hits with skills.
In live servers:
If shaman has 52% critical hit chance (no more in their gear) and Warrior has 52% critical hit chance (no more in their gear); Both have the same chance of dealing critical hits with skills.
And also you said "the chance of dealing critical hit in pvp with skills has been increased in comparison to live server." WOW with 39% we will be more likely to land a critical skill than in live servers with 52% (i think i misundestood something o somewhat strange is happening here)
and finally if we have a really small "extra% of critical" and the critical dmg as can bee seen is not that much compared to live servers, you really think this will help dragon shamans? and why went from 50% downto 39?
“Although there is no progress without change, not all change is progress.”
John Robert Wooden
Customer complaints are the schoolbooks from which we learn.
Lou Guerstner
John Robert Wooden
Customer complaints are the schoolbooks from which we learn.
Lou Guerstner
The post was edited 1 time, last by TcatalunyaT ().