That's what I propose and think:
1 - 25% of dragon's aid for other party members. 50% (or more since you increased cooldowns of dmg skills) when used on self.
Shamans are super noob in pvm, if you reduce critical hits it will be even worse. In that way at least shamans will have a skill to support them playing in solo. There are too much shaman-dolls.
2 - do not change the cooldown for blessing and dragon's aid.
This just does not make sense. Really, what for? If you want improve group game I don't think that you can make it by increaseing the cooldown of the skills.
3 - Attack up is still useless.
Seriously, it's useless.
1 - 25% of dragon's aid for other party members. 50% (or more since you increased cooldowns of dmg skills) when used on self.
Shamans are super noob in pvm, if you reduce critical hits it will be even worse. In that way at least shamans will have a skill to support them playing in solo. There are too much shaman-dolls.
2 - do not change the cooldown for blessing and dragon's aid.
This just does not make sense. Really, what for? If you want improve group game I don't think that you can make it by increaseing the cooldown of the skills.
3 - Attack up is still useless.
Seriously, it's useless.
The post was edited 2 times, last by Priore ().