unforgiven wrote:
1 - Critical Hit chance has been restored how it was before. The big difference is the buff from the Dragon Shaman which gives between 20~to 3X% maximum instead of the current 5X%. The Critical Hit Damage only changes in PvP. I though that everyone wanted to have a better PvP experience... looks like that this is not the case...Th3Original wrote:
So, with this update we will have 3 reasons to leave the game..
1st: PvP will become Magic Sura Vs Healer Shamans... Warriors, ninjas, suras Wep etc will no longer can use one of the advantages, damage in hit... This because critics now are very rare to hit and when hit, is has very low damage.
2nd: Lycans will no longer be usefull PvP and PvM.
3rd: Buffers will no longer have use, people wasted lots of time to put their Buffers at lv 100, and now they want kill onde of the best shaman buff (Dragon Aid)
I can tolerate one mistake, but 3 mistakes?
If you want a different game why change this one? Just create a server and do that changes there... On final we will see how many players that server can have... I play metin2 because i like the game, if i like a big changed game so i will play privates... [/color][/color]
2 - They will still be useful, test damages had a reduction of 10~15%. The biggest issue currently is the duration.
3 - Buffers will still have a use, 20~30% increase in critical hits is better than 0. There is a use still. Cooldown is currently being adjusted.
Metin2 is still Metin2 in its core. Obviously there were some changes, some additions, some updates but it is still Metin2.
@NieznanyAs,
This was not the same update you have in this beta. This was a mistake. They are not comparable.
2- Damage, time, SP/Sec and the fact of skill can just go off if you run out of mana is a problem.
3-You say buffers still have use, yes... But you also said Webzen want a reduction in Critical Chance, so if they put it like 10-15% the usefull will be the same? Or i just understood wrong?
In this way, Metin2 will be just a name... I hope i'm very wrong.