unforgiven wrote:
It has come to our notice that many players still haven’t understood the core reasoning behind these changes. We would like to try to dispel these misunderstandings.
unforgiven wrote:
Our core ideas for balancing are:
- Provide characters with the necessary tools to handle PvE and PvP environments while keeping their basic archetypes (damage dealer, tank, etc.)
- Provide some quality of life improvements
- Solve the problems with the formulas
- Decrease the possibility of item devaluation to a minimum