Shaman dragon force vs healing force

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    • unforgiven wrote:

      The damage difference between healer and dragon shaman has already been sent to WebZen. We are waiting for a reply.

      @LionKing, I sent this to our tester team but these things are usually are really low priority. :(
      Hello
      I have two accounts in the server, one is healing and the other is a dragon
      There is a significant difference in the value of their skill over 2000 skill value
      I even tested them by taking down the gear, pinching, shaving and his collar
      Healing is much higher value
      Even the bell case for the dragon is unfair because by using the bell my skills decrease 10%
      For the bell is weaker than the fan, and this is his punishment, and he has no reward
      I hope that the commentary is understandable because it was translated using googel
    • layla73 wrote:

      unforgiven wrote:

      The damage difference between healer and dragon shaman has already been sent to WebZen. We are waiting for a reply.

      @LionKing, I sent this to our tester team but these things are usually are really low priority. :(
      HelloI have two accounts in the server, one is healing and the other is a dragon
      There is a significant difference in the value of their skill over 2000 skill value
      I even tested them by taking down the gear, pinching, shaving and his collar
      Healing is much higher value
      Even the bell case for the dragon is unfair because by using the bell my skills decrease 10%
      For the bell is weaker than the fan, and this is his punishment, and he has no reward
      I hope that the commentary is understandable because it was translated using googel
      Don't stress to much about it, just ditch the dragon shaman, u are blessed to have an healing shaman so u can pvp. Dragon shaman doesn't wort playing it any more.
    • CantBuffU wrote:

      unforgiven wrote:

      The damage difference between healer and dragon shaman has already been sent to WebZen. We are waiting for a reply.

      @LionKing, I sent this to our tester team but these things are usually are really low priority. :(
      Hello, any news about this or as u already answered there was a problem with the skills but was fixed but dmg is pretty much the same? Thanks.
      Sorry if insisting to much but i'm still waiting for an answer :) @unforgiven Thanks!
    • unforgiven wrote:

      The weapon specialisation is currently at around 10% divided by Fans for Healing Shamans and Bells for Dragon Shamans. At the moment we will only change anything in it if there are serious problems.


      P.S. WE are still looking at the high damage dealt by the Healing Shaman in PvP.
      Cool thanks for answering and hope u will get to an fair balance, i won't count what we lost in pvp and what healing dragon got because that was mentioned in this thread over and over again :)
    • unforgiven wrote:

      The weapon specialisation is currently at around 10% divided by Fans for Healing Shamans and Bells for Dragon Shamans. At the moment we will only change anything in it if there are serious problems.


      P.S. WE are still looking at the high damage dealt by the Healing Shaman in PvP.
      So the conclusion of that balance is that healing shamans have 10% more of damage because now bells are still worse than fans in dragon shamans.

      P.S. I can't test healing shamans because you don't give us accounts to test it. If you want better feedback, you can think the next time giving us better resources.
    • so 9 days from this

      unforgiven wrote:

      The damage difference between healer and dragon shaman has already been sent to WebZen. We are waiting for a reply.

      @LionKing, I sent this to our tester team but these things are usually are really low priority. :(
      and still on same situation ... dont see a point of balance ...
      “Although there is no progress without change, not all change is progress.”
      :!: John Robert Wooden :!:
      Customer complaints are the schoolbooks from which we learn.
      Lou Guerstner
    • I ask myself if a GM ever try to lvl from 1-100 a healer shaman and see how hard it is. This game is about solo not party and most of players play alone. The balance should be make healer better at pve and dragon better at pvp and please for the love of GOD stop making "reflect" and "attack up" skills not so USELESS .
      Dragon shaman is already a "alt" character in pve, not many ppl play it unless they have someone to play with or pvp but if i played pvp i will sure choose a healer shaman and for healer shaman is hell on earth to lvl it alone. Pve is to hard for a healer so if you want balance start with that.
    • Shaman Dragon does not need to be balanced but is strong in the injustice of using the bell
      If the bell is canceled in the premium, it is better for everyone, even if the attack mode is improved by using the bell. What do you think? A bell is made from the beginning and a lot of money is paid.
      I only have Shaman a dragon fighter and if there is a bell there is no going to continue playing
      As for the people who have more than one account will leave the dragon only for the BF and not for wars, and in this case there will be no balance playing, especially war
    • angelyna24 wrote:

      ...This game is about solo not party and most of players play alone...
      No. This is your choice to play solo. Maybe what Webzen wanted with these updates was to increase the role of party play, strategy and so on. There is currently too much individualism in this game and most of the activities here requires group effort and coordination. This is the trend I see in every new implementation...Meley's Lair, the Enchanted Forest and the ways you could lvl up there in a party, the new bosses...and now the Zodiac Temple. Stop thinking only about yourselves, you're not "alone in the forest" you play with others, it is not all about you. So no, this is not a solo game. Who plays solo...dies solo. I miss the days in which there were guild wars all day long every day. I couldn't see a guild war in years. I hope something will be made in this direction too.
    • Rapier wrote:

      angelyna24 wrote:

      ...This game is about solo not party and most of players play alone...
      No. This is your choice to play solo. Maybe what Webzen wanted with these updates was to increase the role of party play, strategy and so on. There is currently too much individualism in this game and most of the activities here requires group effort and coordination. This is the trend I see in every new implementation...Meley's Lair, the Enchanted Forest and the ways you could lvl up there in a party, the new bosses...and now the Zodiac Temple. Stop thinking only about yourselves, you're not "alone in the forest" you play with others, it is not all about you. So no, this is not a solo game. Who plays solo...dies solo. I miss the days in which there were guild wars all day long every day. I couldn't see a guild war in years. I hope something will be made in this direction too.
      No one will take you where there is drop. Even if you are a shaman, people rather buff with their own shaman then take you. There is to much "fight" on items in this game and the most of all is at bosses, they all want the drop for hemselfs so if Webzen wanna make this game more "party" mode, they should make drop for everyone in the party. No one will take 3-4 or more players to a metin or mobs that gives good drop, really now. And i dont care what Webzen "will do" i care what it is now and now is the most "solo" MMO i ever played.
      As long as i brake a metin and other player kill me and steal drop there will NEVER be a party game. Maybe when the game will stop been open pvp cuz that is what kill the game really. PVP should be a choice not be forced.
    • layla73 wrote:

      Shaman Dragon does not need to be balanced but is strong in the injustice of using the bell
      If the bell is canceled in the premium, it is better for everyone, even if the attack mode is improved by using the bell. What do you think? A bell is made from the beginning and a lot of money is paid.
      I only have Shaman a dragon fighter and if there is a bell there is no going to continue playing
      As for the people who have more than one account will leave the dragon only for the BF and not for wars, and in this case there will be no balance playing, especially war
      None wanted bells and we all complained about this, and what did they do? Lowered the dmg to the point where using a bell means low dmg compared to using fan, that's how they "fixed" it. So what we got in exchange? Nothing no weapon specialization bonus for us, just for healers, like they where weaker then us in pvp... with heal, fast recharge skill etc. And don't tell me that anyone use skills in pvm to be effective with bell bonus, none use it, u can't kill bosses or metin stone with skills, u don't get any pv absorption and u get killed fast etc. and 10% ain't something to write home about tbh.
    • angelyna24 wrote:

      Rapier wrote:

      angelyna24 wrote:

      ...This game is about solo not party and most of players play alone...
      No. This is your choice to play solo. Maybe what Webzen wanted with these updates was to increase the role of party play, strategy and so on. There is currently too much individualism in this game and most of the activities here requires group effort and coordination. This is the trend I see in every new implementation...Meley's Lair, the Enchanted Forest and the ways you could lvl up there in a party, the new bosses...and now the Zodiac Temple. Stop thinking only about yourselves, you're not "alone in the forest" you play with others, it is not all about you. So no, this is not a solo game. Who plays solo...dies solo. I miss the days in which there were guild wars all day long every day. I couldn't see a guild war in years. I hope something will be made in this direction too.
      No one will take you where there is drop. Even if you are a shaman, people rather buff with their own shaman then take you. There is to much "fight" on items in this game and the most of all is at bosses, they all want the drop for hemselfs so if Webzen wanna make this game more "party" mode, they should make drop for everyone in the party. No one will take 3-4 or more players to a metin or mobs that gives good drop, really now. And i dont care what Webzen "will do" i care what it is now and now is the most "solo" MMO i ever played.As long as i brake a metin and other player kill me and steal drop there will NEVER be a party game. Maybe when the game will stop been open pvp cuz that is what kill the game really. PVP should be a choice not be forced.
      I am really sorry this happens...I see what you're saying but I can tell you not all the players are the same. We are taking players to Jotun or other bosses and we even split the chests evenly among all. You might need just to find the right people to play with. Playing alone or even with a partner is becoming more and more difficult each day and with each implementation
    • @Rapier not all servers allow you toplay with other people, i.e., on .es there are lots of players in some servers and almost empty others, but the schedule of people playing is really spread, as most players are from south america and others are from spain, so the time gap is huge an so nt easy to find people to play together.
      “Although there is no progress without change, not all change is progress.”
      :!: John Robert Wooden :!:
      Customer complaints are the schoolbooks from which we learn.
      Lou Guerstner