It'd make much more sense giving more relevance to STR in terms of attack damage - because gaining 3 points on attack value with +12 STR is really poor! - and leaving INT's usefulness just to improve the side effects of skills.
So, yeah, removing INT influence on skill damage.
Ninjas aren't a magical class after all - and intelligence here is intended as a stat typical of magic classes.
(Even if, imho, camouflaging is a matter of dexterity rather than intelligence, but oh well).
Still, the poor effects of STR on the "melee hit" attack damage make Ninja less effective in PvE as well, and that's something that should NOT be forgotten in a balancing Beta.
I don't agree with you. By the way, many monsters have different resistances to weapons, some of them are more vulnerable to bow or daggers than swords, for instance. Not to mention polymorph.
So, yeah, removing INT influence on skill damage.
Ninjas aren't a magical class after all - and intelligence here is intended as a stat typical of magic classes.
(Even if, imho, camouflaging is a matter of dexterity rather than intelligence, but oh well).
Still, the poor effects of STR on the "melee hit" attack damage make Ninja less effective in PvE as well, and that's something that should NOT be forgotten in a balancing Beta.
Strijelac wrote:
I really do not understand why you hold so much to your pve, an archer it's pvp and pve just for the xp, if you want to make bosses and instances any other race is better, do this with a archer is stupid.
The post was edited 4 times, last by BlueShade ().