Let's see @Didi I will try to explain step by step everything that they want to modify with this update in the game:
First of all the change of alchemy means that they are incorporating a new class called mitica, which will bring elemental strength and better bonuses than the legendary alchemy of today, up to here everything is fine.
The problem is that watching your videos and many players, we all know how much each one has tried / invested in achieving their excellent alchemy and etc so that they tell us now, well if you want to achieve the best you have to start from 0 the alchemy again and above you have to use twice the resources you used before (this is what is happening since to create a mythic, you will need 2 legendary class alchemy).
In addition, this is a change that the players never asked for and even with this modification we still have the problem of alchemy with excellent purity without bonus.
I clarify that my way of seeing the game I share with you, that is, the idea is to have fun and have fun with a group and etc (this is what I personally do too) but without realizing this change we are frustrating many people who like to compete, or people who have put a lot of money or time in their alchemy to make them and for everyone who has set out to make excellent alchemy. In addition, the change that dragon stone fragments are not tradable or storable will make this new alchemy much more difficult than now.
The nerf of the elementary resistances I think is excessive unlike you, I think that as many that we should hit more than in the normal server, but not as much as in the beta even carrying a lot of wind or other resistances, the monsters remove hits enough .
I think it would be good to reduce the effectiveness of elemental resistance a bit but not take it to the point that is now in the current server where I can put a character with 100% wind and honestly do not take or 1, really the solution was simple which to my liking was to reduce by half the effectiveness of the elemental resistances and add a maximum limit (60%) of what you could carry as the movement or the load time of skills and in this way we would avoid the blows of 1 and the autocaza and all that exists because even if you wear a good pegar but someone with a team and average / good alchemy could endure but still have the chance to die if neglected.
My friend here @BlueShade and @YoTeDoPo is true what they say, in many other servers, there are too many ninja dolls, shamans and etc that really only have people to go to nemeres or things like that, in my server at least there will be at most 10 main dragons shamans or something and ninjas maybe 10 main, but this is already a problem outside this beta update and really to stop the yang sellers that you mention the company should try to control those black markets and pursue them and etc.
In the server that you play @Didi is one of the most populated Gameforge has with which this previous problem will never happen or delay in happening since there are always people to do things and etc although this update will impact all the communities, even the most populated will be affected with this update .It would be important if you saw what it really means to apply these drastic changes that affect the day to day of the people, the equipment they have, the alchemy they perform and many other things.
Also, even with the changes that there will be, there will still be these people who will continue doing this kind of thing to go alone, since with the mythical, without realizing it, you are giving them more power of damage and all that, with which these people will continue killing the Nemere alone, maybe they can not with the Meley as they can now but for that they will take 2 or 3 more people and with that we return again to the same problem, with which even with this change of difficulty the people will eventually come back to do the same, you would only be temporarily stopping them. With which to my liking is not the correct solution for this same reason.
Sorry for the long post @Didi but I have tried to explain my point of view at least what this update means.
First of all the change of alchemy means that they are incorporating a new class called mitica, which will bring elemental strength and better bonuses than the legendary alchemy of today, up to here everything is fine.
The problem is that watching your videos and many players, we all know how much each one has tried / invested in achieving their excellent alchemy and etc so that they tell us now, well if you want to achieve the best you have to start from 0 the alchemy again and above you have to use twice the resources you used before (this is what is happening since to create a mythic, you will need 2 legendary class alchemy).
In addition, this is a change that the players never asked for and even with this modification we still have the problem of alchemy with excellent purity without bonus.
I clarify that my way of seeing the game I share with you, that is, the idea is to have fun and have fun with a group and etc (this is what I personally do too) but without realizing this change we are frustrating many people who like to compete, or people who have put a lot of money or time in their alchemy to make them and for everyone who has set out to make excellent alchemy. In addition, the change that dragon stone fragments are not tradable or storable will make this new alchemy much more difficult than now.
The nerf of the elementary resistances I think is excessive unlike you, I think that as many that we should hit more than in the normal server, but not as much as in the beta even carrying a lot of wind or other resistances, the monsters remove hits enough .
I think it would be good to reduce the effectiveness of elemental resistance a bit but not take it to the point that is now in the current server where I can put a character with 100% wind and honestly do not take or 1, really the solution was simple which to my liking was to reduce by half the effectiveness of the elemental resistances and add a maximum limit (60%) of what you could carry as the movement or the load time of skills and in this way we would avoid the blows of 1 and the autocaza and all that exists because even if you wear a good pegar but someone with a team and average / good alchemy could endure but still have the chance to die if neglected.
My friend here @BlueShade and @YoTeDoPo is true what they say, in many other servers, there are too many ninja dolls, shamans and etc that really only have people to go to nemeres or things like that, in my server at least there will be at most 10 main dragons shamans or something and ninjas maybe 10 main, but this is already a problem outside this beta update and really to stop the yang sellers that you mention the company should try to control those black markets and pursue them and etc.
In the server that you play @Didi is one of the most populated Gameforge has with which this previous problem will never happen or delay in happening since there are always people to do things and etc although this update will impact all the communities, even the most populated will be affected with this update .It would be important if you saw what it really means to apply these drastic changes that affect the day to day of the people, the equipment they have, the alchemy they perform and many other things.
Also, even with the changes that there will be, there will still be these people who will continue doing this kind of thing to go alone, since with the mythical, without realizing it, you are giving them more power of damage and all that, with which these people will continue killing the Nemere alone, maybe they can not with the Meley as they can now but for that they will take 2 or 3 more people and with that we return again to the same problem, with which even with this change of difficulty the people will eventually come back to do the same, you would only be temporarily stopping them. With which to my liking is not the correct solution for this same reason.
Sorry for the long post @Didi but I have tried to explain my point of view at least what this update means.
JonyBelmont, Body Warrior lv112. Metin2.es Server: Nemesis.