Search Results

Search results 1-10 of 10.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Dear players,

please read >> here <<.

Thank you for being a part of this!

  • Shaman balancing

    sjasjomasan - - Archive

    Post

    Quote from unforgiven: “So, as last question: - If I request that there no change will happen to Dragon Shaman the players here will be happy? (this doesn't mean that it will happen!) this will include: - no increase in damage in any way - no changes on how the skills work - no change at all only for Dragon Shaman ” So the only thing we will get from this beta is that our crits will do barely any damage in pvp and anti magic will be heavily nerfed (because these changes were "general changes" an…

  • Feedback on shaman

    sjasjomasan - - Archive

    Post

    So currently on the beta this is my damage output compared to live: * * Live (90int 74dex 90vit 3str) * Beta (90int 76dex 90vit 1str) * Beta (90int 76 dex 90str 1vit) * Beta (90int 76str 90dex 1vit) * Beta (90int 76str 90vit 1dex) * Roar * 8,3k * 12,3k * 13k * 13,4k * 9,8k * Shoot * 6,8k * 10,4k * 10,4k * 11,1k * 7,3k * Talis * 6,5k * 9,2k * 10,5k * 10,7k * 8,2k * AV* * 272 * 378 * 378 * 390 * 330 Items I used on live were exactly the same as the ones I used on the beta (35% hh, 19% skill bamboo…

  • Feedback on shaman

    sjasjomasan - - Archive

    Post

    So after today's maintenance most things seem to work fine, the skills that should scale on strength now actually get their damage increased by putting points in strength(but dexterity also keeps increasing the dmg from roar and talis,I dont know if this is intended or not). Out of 20 attemps with both shooting and roar 15 of them gave the lasting fire chance (I got 66% chance on both skills so this seems about right). The knockback effect on shooting dragon is also present now (like the knockba…

  • Feedback on shaman

    sjasjomasan - - Archive

    Post

    So today I made a summary about the changes on shaman's and what seems to work in game and what does not work in game Quote from unforgiven: “Shaman – Dragon Force - Flying Talisman - Increased cooldown (Cooldown from 7->9, seems to work fine ingame) - Added damage bonus if player is using a bell (looks like an increase of 30-40% while using bell) - Damage will also be increased by Intelligence and Strength (Damage still increases by only int and dex, putting str increased the displayed value bu…

  • Don't ruin Dragon Shamans

    sjasjomasan - - Archive

    Post

    Only reason shaman's are a viable character in pvp are not their low cooldowns nor the buffs but these broken anti magic stones. Before they added these stones there were barely any sham's in pvp (and i can't remember them changing anything to the cooldowns or the buffs), but still people were fighting with buffs because this can simply be done by any dragon sham buffer that is not even participating in the fight. These stones are currently and will still be in the future the only reason why sha…

  • My apologies! Didn't read that part.

  • Quote from jamesx1998: “Dude i said, maybe in another post i dont remember, RAISE THE DMG OF THE SHAMAN SKILLS, having those stones just isnt fair. ” That's not what you said here: Quote from jamesx1998: “CAN YOU DELTE THOSE OVEROWERED ANTI MAGIC STONES AND REDUCE DMG TAKEN FROM BERSERK? EVERYONE LEAVES IT G1 CAUSE OF STUPID AMOUNT OF DMG TAKEN IF PERFECT IT ” But I can agree with you that they should increase sham's damage and tune down anti magic to make pvp more balanced (which is exactly wha…

  • Why have those stones? Because the actual magic resis u can get is much higher than the 50% u claim (20% armor + 15%helm +15%brac + 20% dew + 15%costume+15%costume=100%) while the max def vs physical damage is only 75% (60% equipement +15% costume) on top of that the damage output from ANY physicall damage dealing class is way higher than that of a shaman. And not to forget that any 70+ player gets 20% free magic resist without doing any effort and can get an additional 20% by just drinking a gr…

  • Feedback on shaman

    sjasjomasan - - Archive

    Post

    True, the magical attack value from epic bells (the lvl 90 and the lvl 105) should definitly be higher, atm demon fan+9 has 245-265, dragon jaw+9 210-220, bamboo+9 207-217 making the difference between a high skill bamboo (75wep) and a +9 "epic" weapon almost unnoticable. The difference with 105 fan and bell is even bigger (309-341 on bell vs 360-440 on fan). The physical attack value of bells is higher ofc but I dont think any1 would complain if we could trade in some AV for MAV on bells.

  • Feedback on shaman

    sjasjomasan - - Archive

    Post

    So I did some testing on the beta server today with my lvl 81 shaman (maybe I am a little late sorry for that) , I mainly tested the changes on bell/fan damage and the changes on status points because I wasn't able to test the buff skills since they appear to be bugged. I did a couple of tests and compared my damage output/values on the beta server with my damage output on the live server. The reason I did this was mainly because I came here to find a detailed description on what exactly will be…