Search Results

Search results 1-12 of 12.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Dear players,

please read >> here <<.

Thank you for being a part of this!

  • Damage bug on talismans +1

    Kelius - - Bugs

    Post

    The "right" elementary force increase the damage of about 20~30% no matter how much it is. The same thing is valid for resistances, no matter if you have 1 / 10 / 50 wind force, if your opponent have a set amount of wind defence the damage is reduced by the same % amount. The "elementary force" in general increases the damage against everything for a very little amount but since talismans can reach +200 the potential is huge, bar the fact that on live servers are almost impossibile to obtain and…

  • Resistance - Feedback needed!

    Kelius - - General Feedback

    Post

    We're back almost to square one, the formula work in the same way as in the live servers, but a bit nerfed. Ochao soldier in live server, 629 defence, 52 wind resistance, no alchemy pet whatever: 455/545 Ochao soldier in beta server, same set but 55 wind resistance (i didn't wait for wear off the energy crystal): 570/730. Still subjected to abuse (101 wind resistance, no damage withstood beside piercing hits, averaging on 480 points), but this is a fair nerf who respect our current equipment. No…

  • Pet System - Feedback

    Kelius - - Feedback: 18.4

    Post

    Quote from lmcdoss6: “In my opinion the blue item that allows you to re-roll the pet attributes, can be a little too op for pets with like 2 years of age, at lv80 it can reach numbers like 30% hp, i think it is a lot... But i agree and support the rest of the pet updates, one of the bets of this 18.4 edit: i know that you can have a pet with 30%hp at lv80 without using the blue item, but it requires to let the pet alive 2 years before leveling it up. ” Well, honestly isn't really fair even the c…

  • Pet System - Feedback

    Kelius - - Feedback: 18.4

    Post

    Maybe also the Potion skill can be useful, but i think that is very likely that increase just the quantity of the HP restored, and not their speed. Hard to make a clear distinction with just 8%. I wonder what pet is the "specialist" with this skill. Edit: slightly anticipated.

  • OK so ?

    Kelius - - Feedback: 18.4

    Post

    At least they supposedly rethink the Mythics, the idea of give elementary forces without the possibility of choice was bad. The Dragons Shards are still going to not be tradeable / droppable etc? Even without the new class, nobody feel that the entire process had to be slowed. The value of perfect Legendaries is already absurdly high, so in most cases they are selled for real-world currency (even if forbidden) because the corrispettive Yang value is next to impossibile to obtain.

  • Resistance - Feedback needed!

    Kelius - - General Feedback

    Post

    Quote from RabbitRun: “Quote from Anayra: “One more question for you about the gear you used: - Just wind resistance? - Any magic? - Any block? ” ?? That's not one, it's three questions! Ok... sarcasm Yes I tested Wind res because that's the only elemental resistance that works there. I am currently testing other defences now on different maps. Magic Resistance was tested (that's the MA you see there) on En-Tai Druid. Druid and Healers are the only mobs there where Magic res works. You mean 'Cha…

  • Pet System - Feedback

    Kelius - - Feedback: 18.4

    Post

    Ok, i read again through this thread and i can't be sure, so i deleted this post, my bad.

  • Pet System - Feedback

    Kelius - - Feedback: 18.4

    Post

    @hugoW Considering the way bonus are calculated in this game, is better focus on a high base attack (and bonus like the Berserker are added to that) and then add bonus "strong against..." So pet like Baashido in my opinion are better than Hydra, since Baashido have higher Berserker %.

  • At least, if GF really have to really implement a higher (Mythic) alchemy class, make at least the system considerably faster. For example: Removing the limit on the cor draconis (but you have to talk to the alchemist every, let's say, 10 cor for obvious reason). Non-expirable and stackable Dragon Shards. Just 5 cor every day with the shards non tradable / storable / droppable...is ridiculous.

  • Quote from Luthenia: “About these mythic sets, are they just like legendary ones? I mean are they classified as matt mytic stone, brilliant mythic stone to excellent mythic stone? ” Yes, there's already screenshots in the German threads. So "Mythic" is a class, above legendary.

  • So they have completely gutted the elementary resistance? I at the worst case have expect them work like Arrow resistance and similar bonus (maybe the fairest nerf), but wow...En-tai druids are going to be a nightmare, since arrow resistance and Blessing won't work against them and the magic resistance was already overnerfed with the coming of Zodiac temple... I still have to test it since i copied my characted a little while ago, but i can't be optimistic after reading this.

  • 1) The DSS bonus is still given to Legendary and Ancient sets as far as i know, but if you want to install a single Mythic between a Legendary set, you lose the DSS until you have assembled a full Mythical set. 3) Really? this is a really heavy hit to the Alchemy system, considering also that with a entire new step the process will become even harder. Unfortunately, i just copied my character so i have to wait until the next maintenance for test in person the new changes.