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Emotions - Feedback
PostJust as I had written on another topic, in my personal opinion, the new emotions are ugly for an eastern MMORPG. The new temporary emotions will not solve the problem of the weak use of this game system.
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Quote from RabbitRun: “All oldschool events are the best imo instead of these minigames. ” I share the same opinion. The old events were more fun. The current mini-games are boring. Quote from Anayra: “Fragments will start dropping today 13h30 (German time) The drop rate is special and just for Beta, to allow you to try the Yutnori game ” I did some metin stones and bosses with a secondary character (level 97). 13 metin stones level 100 2 bosses level 105 4 metin stones level 105 1 boss level 10…
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Quote from abu7med: “i already lost hope into finding a 14% berserk pet also since i have leveled many pets as example it has 3 skills skill 1 increase at 93 and 103 , skill 2 increase at 94 and 104 skill 3 increase at 96 which happens to be berserk all the times therefore it shall be 14% berserk at 106 i hope i helped you out , and thanks for all the information about the 8 kinds of pets that will help me out ” Thanks for sharing I'm disappointed with the two super rare pet sub-types. They are …
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Quote from guggi: “I can Test with a blue Dragon lv 105, but its still soulbound for 2 more days ” Would be great. Thank you. Quote from BlueShade: “The sub-types may keep in account the number of days - I mean, the duration of the pet. We generally know that Razador/Nemere/Monkeys pets should have a maximum of 14days: while rolling pets, we also got some pets which exceeded this limit (is it intended?). ” There are two options: 1) Not intended - bug 2) Intended - an additional advantage for tho…
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You're right, but these pet subtypes have to be special in some way. Does anyone have a Razador pet at 105 level?
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Quote from hugoW: “The aging cycle? so it ages fast? i don't think so... the prismatich that i have since yesterday only aged 1 day. ” Not this way. The age cycle of the regular subtype layout 0.5% - 0.6% is +/- 100 days = + 0.1% HP The age cycle of the regular subtype layout 0.6% - 0.7% clould be for example +/-100 days = + 0.2% HP
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Quote from hugoW: “Thanks @Patriickx well i guess the theory that gives 14% its slowly prove to not be true, then im not sure about this "rarity" pets that we need to change over 1000 times to get them, just a little better hp stats... proves absolutely not to be worty of the time and possible money to make them, lets just be happy with legendary and adventurous pets xD ” I'm still not convinced. I need to see a Razador pet. The Baashido pet can be different because it is an event pet. Why did W…
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Quote from hugoW: “Well, the mini-executor it gives 15% berzker, but i think it might be a bug ” That corresponds to the first version of WebZen's mini-executor, which at 105 level give 16% Berserker. After community negative feedback, WebZen made a new version of the mini-executor (currently on official special servers).
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Quote from YoTeDoPo: “Is legendar?? ” I don't know. I saw that on a youtube video.
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Quote from lmcdoss6: “I used the new skill against monters in a razador of lv86 that has 12% rage and at lv20 the new skill gave 7% Could someone test with a new pet nemere spider, money etc ” The Hydra pet (lvl 81) give +9 % Strength against monsters. pOUcPIH.png
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Quote from lmcdoss6: “Quote from Charradas: “Quote from YoTeDoPo: “ ” agradável Se minha teoria estiver correta, o animal dará 14% de Berserker no nível 105. ” estás-me a dizer que um razor que upar 0.5 a 0.6 vida com 0 dias nunca chegara aos 14% enfurecido? como o coma do ingles dizia que era? ” Yes. Pet: Berserker especialist (Razador example) Regular Layout (5 by 5 - HP reference) * Sub-Type (HP reference) * Lvl * Berserker * Lvl * Berserker * Lvl * Berserker * 0.5 % - 0.6 % * 81 * 12 % * 96 …
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Quote from YoTeDoPo: “I obtained a lv1 prismathish Razador and it grews 0.6-0.7 every 5 levels (HP). ” Nice If my theory is correct that pet will give 14% Berserker at 105 level.
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Pet Type Regular Layout (5 by 5 - HP reference) * Sub-Type (HP reference) * Name (German) * - * 0.2 % - 0.3 % * loyal * 100 % confirmed * 0.3 % - 0.4 % * clever * 100 % confirmed * 0.5 % - 0.6 % * legendar * 100 % confirmed * ?? % - ?? % * prismathish * ?? Irregular Layout ( 6 by 6 - HP reference) * Sub-Type (HP reference) * Name (German) * - * 0.1 % - 0-5 % * talienter or tollpatschig * 100 % confirmed * 0.1 % - 0.7 % * talienter or tollpatschig * 100 % confirmed * 0.1 % - 0.9 % * abenteuer * 1…
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[Bug] Bernie (Seal)
PostDear Gameforge, The Bernie seal bonuses are wrong as you can see in the next picture. aUYHceY.png The correct bonuses are +1500 HP and +15% Strength against monsters. Best regards, Charradas
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Description: When a player start a conversation with some NPC all windows (exemple: Inventory window,Large Map window, Dragon Stone Alchemy window, etc ...) should automatically close. However if you open the Character window and then open the new "Details" tab and start a conversation with some NPC, new "Details" window doesn't close. Exemples (images): Before start a conversation with some NPC (Hidden Content) After start a conversation with some NPC (Hidden Content) (Hidden Content)