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Dear players,
please read >> here <<.
Thank you for being a part of this!
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I can only thank you for your initiative. I urge all fellow players to share their knowledge in order to help you and the team get to know the bugs so you can fix it. I left a few stuff of my own, it may be vague and hard to test but it's what I can remember at the moment.
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Description: Dragging itens to negotiation box glitch. Sometimes when we drag items to the box they appear red as in, they are in the box but they aren't. This usually happens when you add the items too fast. ----------- Description: Losing items in the warehouse. When the server is laggy sometimes the warehouse items only load partially, it's rare and may lead to losing items if we move items and they overlap other items. ---------- Description: Hitting invisible "walls". In maps like the Ice M…
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Quote from unforgiven: “I used zoNE's values to explain how the reduction is calculated. The New Crit should not always be the same number, it was just like that because I didn't have the exact values from the previous example. With this: - You always deal more damage than the base damage - This was done so that PvP battles would be longer - Damage is calculated depending on your weapon damage and its upgrade level. ” So that example you gave where the critical damage was lower than the normal d…
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Shaman balancing
PostQuote from CantBuffU: “Quote from NieznanyAs: “At begining you reduce critical to 15% now you give us 10% more and you thin we are will be happy ? We have 25% less critic then before... This changes is for dragon shamans? People will take another Warrior/wp to party then a Buffs becose it will be better ( durring the dungeon maybe you dont have any buffs(chance of giving buff)). So peopel will stop playing dragon shamans.. Just make something better and delete this class will be more easy to web…
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Shaman balancing
PostQuote from YoTeDoPo: “Quote from miyako9: “Where is that 53%? You get 26% for the group and 39% on self with 132 int. ” 15,5 for the group and 30% self with any INT. ” Read the latest news, it was changed
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Shaman balancing
PostQuote from Monia: “I think the buff is not be changed. Now at max int you have has 53% and this should be. Change from buff of all members group it's big + All the members of the group should at the same time get these buffs, and have chances of getting them. ” Where is that 53%? You get 26% for the group and 39% on self with 132 int.
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Shaman balancing
PostYou wanted to buff dragon shaman in PVP so you reduce it's critical % to 39 instead of 49. Now you don't have the excuse of reducing it's utility as a doll since it has separated percentages. So, what's the reason? Dragon shaman was weak in pvm and average in PVP, now it's weaker in both cases. What's the point of these changes? Killing the dolls and the mains?
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New Pendants
PostQuote from unforgiven: “I don't understand why are you all surprised to the fact that there will be new items in Metin2 and that the upgrade/making old ones become easier with time. This is pretty much standard in every single game MMORPG. oO ” One thing is with time the items getting easier to upgrade, because there's more necessary items or whatnot, other is to have the upgrade system changed in order to make it easier to upgrade said items. I work my ass off trying to level an item with X% up…
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New Pendants
PostQuote from unforgiven: “Because there will always be overachievers AND it means that maybe in future the upgrade system will change and become easier. ” So, now it's gonna be hard and after people spend time trying the hard way a change happens and it becomes easier, making the work made obsolete? This makes no sense at all.
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By opening our mind to new techniques I think he mean't open our wallets... Because that's all this game is becoming anyway. Yeah, it's not mandatory to have it at level 200 but what's the point of having 200 levels if you spend 1k blessing scrolls on it and it doesn't get any higher than 9? Have any of you, on charge of the changes or defending them, tried to spend your time dropping 1k blessing scrolls? Do you have any idea how much time that will be until you have the 1k blessing scrolls? Jus…
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I'm all for creating ways to make Shamans better at PvM. Unfortunatelly in this update there's isn't a single "new thing" that helps PvM in Shaman. The measures taken, the cooldown and reduction of Aid, have absolutely nothing to do with making the Shaman's game better, it only makes the game worse for everybody else.
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Quote from Priore: “Ah, I see. Yes, you are right, but I didn't care that much about the self buff. I was focusing on a way to reduce the use of shaman dolls.Do you think that this option won't change the situation? (25% buff on other characters) I thought that proposing 50+% dragon's aid used on self was too much since it's basically a support class, it will never be like a sura or warrior, but at least I would allow a decent pvm experience in solo. I don't think that they want to change that t…
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Quote from Priore: “Quote from miyako9: “I can't follow your logic on how this change is gonna get more people using shaman as a main. First, you say that people will abandon using shaman as a second char because it's not worth it, then you sugest a change, the 25%-50% that pretty much leaves the shaman with the same % of Dragon's Aid when used on self. The 25%-50% doesn't leave the shaman with the same % of dragon's aid when used on self. I said that this should be 25% when used on other player…
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I can't follow your logic on how this change is gonna get more people using shaman as a main. First, you say that people will abandon using shaman as a second char because it's not worth it, then you sugest a change, the 25%-50% that pretty much leaves the shaman with the same % of Dragon's Aid when used on self. Bottom line, as a main the Dragon Shaman keeps exactly the same but just because it gets weaker for the other players more people will suddendly get the will to main one of the worst PV…
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I'll start to say that I'm a weapons sura. Lycans I don't know much about lycans but a damage reduction as implied in a mistaken patch in PT would be too much. For those who don't know, the reduction would change the crimson to only provide half the damage. Any change that removes half the benefits of a skill without balancing it with an actual benefit it's not fair in my point of view. Shamans The fact that the buffs give aditional bonus when used on self is a pretty good idea since it helps th…