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@RabbitRun, It is better to have all bonuses than missing something out. The effectiveness of resistances work differently from elemental vs weapons/classes/etc. Even between Mob vs. PC, PC vs Mob, PC vs PC has different ways to calculate elemental resistances. @SpeckHund Thanks for the info, I did some theoretical calculation and there are some small mismatches. We will try to reproduce it on our end.
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OK so ?
Post@Cedry2k, It's not really about that, there is a need to have progression in the game and not just every time stay static.
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Unbalance
unforgiven - - Archive
PostHello, Ok, now I understood what you mean. Thanks!
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Unbalance
unforgiven - - Archive
PostQuote from TcatalunyaT: “Now there are som stats that jst inreases some skills, and doesn't increase what the stat description says, so why no make hp per lvl and leave vit as def and a stt to power up other skills like body strong ? ” Could you please explain what I underlined better?
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Quote from Amasyali: “Quote from reveina: “Quote from unforgiven: “Ok, I will interfere here. Stop the trash talk. This is not the place for this. ” Why trash talk is very important for you? Care about game balance! There is still no change for weaponary sura and body warrior. We said 100 times. They are very weak in PvP!Garbage balancing like the last 7 years of this game! LYCAN, SHAMAN, ARCHERY NINJA! WHERE ARE CHANGES TO ANOTHER CHARACTERS? ” they don't take us seriously.you don't even answer…
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Some last thoughts
unforgiven - - Archive
PostThis was just the first pack of the balancing update. This is something that cannot be done in 1 single update.
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Halloween??
unforgiven - - Archive
PostThe halloween event has strategy behind it. It is one of the most famous strategy games in Korea. Obviously it also involves a bit of luck. Regarding the drop rate, the harder the monster you are slaying, the higher the drop rate chance.
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Some last thoughts
unforgiven - - Archive
PostFirst of all be polite. Second of all, explain the facts: - Which character you have, your stats (level, etc) - Which character was your opponent (their stats, etc) Then I can try to understand what you are saying.
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Shaman balancing
unforgiven - - Archive
PostIt usually lies around 10% more damage, it depends a bit on your gear.
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Shaman balancing
unforgiven - - Archive
PostThe damage cannot be lower than the base damage hence critical hit damage cannot be lower than the hit...