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Quote from reveina: “Say me Where are items? Where is market support? Where are enemy's defences? Where is sword defence? You fight against low defence. I can understand that. Because I played enough in this game. You can't hit that damage against full defence. ” If you think that in the video players have low 1h defense, means that sura is pretty good to make look em like that
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General Feedback from me
ZunamiBeta - - Archive
PostQuote from unforgiven: “Can you tell me the gear you were using? Specially the weapon. ” "* Instead of simply being 2x the damage, the weapon and weapon grade will influence the outcome of the critical hit (critical hit damage in PvP was reduced by 40-60%)" Using a Runi+9, which should have one of the highest crit increase, As stated in the change logs, critical hit damage is reduced about 40-60%, which means instead of x2 dmg should be around x1.4/1.5, now in the beta there is not even a 10%+ b…
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Critical Damage in PvP
ZunamiBeta - - Archive
PostQuote from Priore: “The damage of critical hit is now influenced by the weapon as well. Which weapon did you use to obtain this value? ” Runi+9
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Critical Damage in PvP
ZunamiBeta - - Archive
PostHello, Wanted to ask if the critical damage in pvp in the current beta version is meant to be like that or is bugged? Can't hardly notice when a skill/hit crits or doesnt, seems it increases damage just by around a 10%, base skill damage in pvp increased overall in the actual version and a reduction of hits and crits is fine, but wouldn't be better to decrease the base damage and giving some more importance to crits? Letting people trying different setups for his own char (going full % crit, or …
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General Feedback from me
ZunamiBeta - - Archive
PostFew changes are on point, but in my opinion the general dmg is too high (a part from shaman and lykan after nerf), impossible to tank "well" and do some teamwork doing pvp Edit: You could simply keep the old % Resistence class system and nerf/boost some skills/chars and everything would be okey
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Critical hit changes??
ZunamiBeta - - Archive
PostI don't really see any point of changing the way of how the crits work, it kills the pvm and also all the chars that used normal hits dmg in pvp (body warrior,mirage,dagger sin ect) Also i can't understand why you should increase skill dmg on shamans while using a bell, they already do 10k with normal hits in pvp, do they really need to do more dmg by skills?
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Protection of Darkness
ZunamiBeta - - Archive
PostThe reduction remains always the same at 1 point or P, the only thing that changes is the % Sp. At 1 point is easy to run out of SP if you take a lot of dmg all togheter
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Quote from unforgiven: “Quote from Comkra: “Class resistances The resistances used to be too powerful and were reducing the damage overall. Now it will only reduce the damage of ‘Strong against class’ bonuses. This will effectively increase the damage output, but is a vital step for future adjustments. ” We were aware of this but if you give us more information (was it crit, pierce, pierced crit; bonuses and items from both characters, etc) it would be helpful. ” Sure, First of all, all the test…
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When you first annunced the "pvp balance" me and many others thought that this update was meant to reduce somehow the damage in the high level pvp, which at the moment can be considered a bit too high even with end game things (115+9 armours, ocean shoes ect). 1. The first thing that you notice when you log in the beta is the increase of all the damages, skill damage (because the new formula of the class resistance) and a massive increase of the pierce damage, yes you already said that new armou…