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  • Devil's Catacomb Discussion

    BlueShade - - Feedback: 18.4

    Post

    Quote from KrazeeDuck: “You're just salty because someone earn more with less effort than you. ” Again, I don't mean to be rude (or at least, I'm trying not to :D) but this is the classical argumentation of yang sellers. And it's "thanks" to this opportunistic way of playing (and reasoning) that things won't change. By the way, I'm not salty at all - you actually can earn much more (and way faster!) by playing actively and you don't even need to pay for auto-hunt nor for keeping the computer tur…

  • Devil's Catacomb Discussion

    BlueShade - - Feedback: 18.4

    Post

    Don't get me wrong... I don't wanna be rude but this is ridicolous. You all are arguing over a 2-5kk difference. Be it 8kk/1h or 14kk/h, things won't change. Players still exploit this chance of yang farming WAY TOO MUCH and we all know how they use them. Please don't act innocent. You know, when there's the chance to exploit a certain situation, regardless of its legality, some people will certainly try to gain advantage, because it's in our genetics. Please do something. The only way to stop t…

  • By the way, it'd be great if they also applied the right-click system to move items from guild storage rooms to the character's inventory, as well. And if possible, it'd be great if the right-click would also work when loading Yu-Hwan and Huahn-So botanic inventories, in order to brew potions and dews more rapidly, rather than having to move every single potion in each slot. Thanks, @Salsie

  • Hey guys, do you have any opinion about the new limit of 5 cor draconises per day, per single player? You've probably noticed that while dragon shards are no longer storable, cor draconises still are. This means that we've got the virtual chance of getting 25 total cors per day on a single character. However, in order to reach that result, we're supposed to use the other 4 characters of our account and play with them as if they were our main character, and that's pretty stressful. As I've alread…

  • Crits in PvP

    BlueShade - - General Feedback

    Post

    There's a problem, base damage will even be higher because of the new alchemy. Re-introducing the old critical hits would mess up the PvP balance once again and it'll be even worse than before.

  • Talisman drops

    BlueShade - - General Feedback

    Post

    I agree with you, there should be a really slight percentage of dropping Ice Talisman from Nemere's chest for instance, Fire from Razador, Dark from Azrael and so on... This way, those dungeons would be recover some importance (regardless of the fact that, due to the pet re-rolling system, there will probably be a fall in eggs demand).

  • 18.4 Feedback by Didi

    BlueShade - - Feedback: 18.4

    Post

    Quote from CR7: “I would propose to remove the fall yang in catacombs and to establish schedules like meley or nemere. Even catacombs could be a dangeon in time! Where you can enter the dangeon only after the scheduled time. Or make the Blue Dragon like Jotun, with waiting time, minimum number of participants giving the opportunity to more players to do it and avoiding the monopoly. ” Quote from Frapcia123: “I like the idea, the yang farmers in catacombs need to be removed and the dragon timer n…

  • Alchemy cor draconis

    BlueShade - - Feedback: 18.4

    Post

    Guys, we've to insist on this subject. If they're not willing to make shards tradeable, we should be united and suggest to raise the maximum amount of daily cors collectable in game.

  • Pet System - Feedback

    BlueShade - - Feedback: 18.4

    Post

    The sub-types may keep in account the number of days - I mean, the duration of the pet. We generally know that Razador/Nemere/Monkeys pets should have a maximum of 14days: while rolling pets, we also got some pets which exceeded this limit (is it intended?). Another feature could be the relative dimensions of the pet. And also, the HP percentage. We got the impression that a Mythical pet has got more days and less HPs than a Legendary one (but our impressions are based upon 4-5 observations, so …

  • Pet System - Feedback

    BlueShade - - Feedback: 18.4

    Post

    In my country, mod4 are pets which improve their HPs constantly every 5 level (the best ones having 0.5-0.6 raises). We call mod6 the pets that randomly increases HP every 6 levels.

  • Pet System - Feedback

    BlueShade - - Feedback: 18.4

    Post

    Prismatic and legendary look pretty similar to me. Probably, the first is the perfect mod6, while the legendary is the perfect mod4. I don't know what to think about the mythic one.

  • Pet System - Feedback

    BlueShade - - Feedback: 18.4

    Post

    No, he actually removed the skills with a Pet Reverti and had to teach them again after having re-rolled the pet. So it's not a matter of relogging. Please post a picture of 14% berserk razador.

  • Pet System - Feedback

    BlueShade - - Feedback: 18.4

    Post

    That's a pity. We'd need someone with a lv.81 Hydra...

  • Pet System - Feedback

    BlueShade - - Feedback: 18.4

    Post

    @Charradas: I feel that you pet isn't perfect. Non-specialist pets get 7% from "strong against mobs". 9% seems like the percentage of a pet who could get 11-12% but didn't, because it wasn't legendary or prismatic. Please try re-rolling your pet and post some pictures of the values, thanks. = I think it's FAIR that a pet which specializes in berserk DOES NOT specialize in strong vs. mobs and vice-versa. Good thinking, Webzen! = A friend of mine told me that a prismatic lv.105 razador still got 1…

  • A priori feedback

    BlueShade - - Feedback: 18.4

    Post

    The only thing I really have to complain about is the elemental resistances nerf - but everyone is complaining, so they'll hopefully change it. Or at least, I hope so. This nerf actually hinders the usefulness of mythical alchemy, since you could max out elemental resistance but would still suffer too many damages from mobs. It's fair that a certain percentage of elemental resistance is supposed to be difficult to achieve (and that would be the percentage given by a mythical excellent stone). Ho…

  • A priori feedback

    BlueShade - - Feedback: 18.4

    Post

    As for mythical alchemy, most of you will probably hate me but I'm not entirely against it. Actually I like the fact that they came up with another "step" to improve characters, it means that the game is not end yet. While I can understand your disappointment, remember that every new implementation involves older itemS to become outdated. Do you all remember what happened when Webzen implemented Zodiac Temple and weapons? Everyone was crying because lv.75 weapons would have lost their value. Man…

  • A priori feedback

    BlueShade - - Feedback: 18.4

    Post

    My feedback about pets re-rolling system is positive. The new skills (strong against mobs, in particular) gave a renewed usefulness to pets such as Meley, which were kinda uncool until now. I hope this system will "rescue" Hydra and Spider pets as well, I didn't get a chance to test them. I know that probably someone will be complaining that he had to open a lot of Razador eggs before finding the perfect pet, but let's admit it, it was incredibly annoying. By the way, we are not obliged to re-ro…

  • Devil's Catacomb Discussion

    BlueShade - - Feedback: 18.4

    Post

    I agree with both of you. It's kinda unfair a single player could do everything on his/her own: however, if the game offers such a possibility, we cannot complain. Porky pet, Razador pet, Alchemy and all of the various power-ups allow a single player to perform this (no longer so extraordinary) feat. However, there's an undeniable problem that has been remarked by BlueRay: Quote from BlueRay: “What I think that should be done is remove the conditioning of having to wait for X player to finish Be…

  • Devil's Catacomb Discussion

    BlueShade - - Feedback: 18.4

    Post

    On our servers is illegal the mere fact of selling yang for euros. Every 30mins an in-game message appears, remembering players that selling yang for euros might cause ban. Funny fact, people exploiting Beran Setaou and Devil Catacombs still keeps selling yang and are still there.

  • Devil's Catacomb Discussion

    BlueShade - - Feedback: 18.4

    Post

    I actually think that yang drop should be higher in dungeons which are actively faced by players, such as the higher floors of DC, or higher floors of Nemere's or Razador's dungeons. That way, everyone would be interested in buying Lucky Medal and Third hand. Autohunting would still be useful (especially if they don't change elemental resistances!) and could also be combined with Wayne (to collect rare items, for instance). However, in my opinion, it's not fair that you can linger a whole day on…