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It requires too much effort for too low granted. I've seen a level 93 spider with very high HP, 3 skills and decent lifetime. But that's all there is. No special skills so this pet is nearly useless if you consider to farm it. (Baroness is useless aswell..)
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Login Interface: Let's say you are in CH2, 3 or higher and you want to log off, the login screen says CH1 but if you continue without changing it you still go to CH2. Some small detail to fix Login Interface: When you entered your ID and Pass and you login, you can choose "Cancel" button but it actually doesn't cancel it. You just close that dialog. When you have soulbounded items on a character, you can still delete the specific character or the whole account. Items from Item Depot (from ItemSh…
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This bonus absorbs different HP. For example on rank Lv1 mobs you absorb much more than rank Lv4. Metins are rank Lv5. Rank Boss gives you the lowest. Thereby, it doesn't have to count avg damage. The bonus works fine imo
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Uhm, this is normal on beta or official servers? So far I know it gives 40 hp and 0,9 defence each Vit point
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I don't get these changes. I know for a fact that piercing would become a problem. It used to pierce base defence and around 600 to 800 def it was enough to not get too much damage or too low (remember that low def also has disadvantages in pvp). Nowadays we have over 1000 def. But why not make it possible to get more piercing def bonus? Or critic def? For example in belts. Max 10-15%. Now we have systems like this: Half humans - anti half humans Magic res - anti magic res It's just retarded to …
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Piercing Hits
PostQuote from unforgiven: “Quote from RabbitRun: “It ignored normal player defence, now it ignores normal defence + character defence (e.g. lycan def, warrior def ...) ” It did not ignore players' defense, it just added the defense value to the final damage. Right now, it ignores the players' defense ONLY. Resistances versus classes/weapons are still working. ” No. Class resistance only decreases 'Strong against Class' as stated in changelog. Therefore piercing hits ignore this bonus. Plus I have t…
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Piercing Hits
PostIt ignored normal player defence, now it ignores normal defence + character defence (e.g. lycan def, warrior def ...)
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Piercing Hits
PostI like your tables detailing almost all things. But I'm missing both opponents and levels. Have you done bio? Also I'd like to see the effect of Spirit Stones (pvp) since it's being reduced by class resistances. Atm I'm testing piercing resistance but it only decreases the hit from piercing and the normal damage remains.
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Average damage !
PostWhat about the other bonuses on those poison swords? Stones? There is a difference imo. But on high level monsters you won't notice much since they have high defences