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Search results 21-28 of 28.
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Piercing Hits
PostQuote from Rapier: “- piercing + critical hit/skill dmg = it is a piercing hit that's also critical so it should be 2 x piecing dmg...now it can be lower than that cause it's most probably calculated different ” I think piercing hits are supposed to ignore the defence so it shouldn't matter how much def the enemy has the pierce should always be same (at least with my logic). I dunno how it works either but this how I think it works: pierce = normal hit + enemy def so if enemy has low defs you wi…
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Red Anti-magic stone
PostIt was on some other npc than all the other stones. Event helper if I'm right but not sure. They probably didn't have enough space to fit them all in one place
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Quote from Yemon: “Biggest problem is the "Chance of piercing Hits" what crimson wolf soul gives. 90 INT = 34% Chance of piercing Hits 169 INT = 60% Chance of piercing Hits 60% is wayyyyyyy to much..... It should not scale with int. ” It's true that 60% is too much but where did you get those numbers from?
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Piercing Hits
PostThe piercing hits are WAYYYYYYYYY too OP right now...
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Yea it kinda hurts when you spend so much time (especially lazy people like me who need a month just to get a legendary matt gem ) to get that excellent gem but it ends up being useless and everything is wasted... This would really be a good thing and would make the maxed out gems with no bonuses more useful. Right now (as hugoW said already) can't use them cuz they're pretty much useless and can't sell them either cuz why would anyone want to invest in an useless gem?
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Character copy
PostAnother stupid question. It's kinda obvious but still got to make sure All the changes I do in the beta server will stay there and if for example I drop some items/sell to npc/change bonuses etc. that will in no way affect the stuff I have in the original server right?