Search Results
Search results 1-19 of 19.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
Dear players,
please read >> here <<.
Thank you for being a part of this!
-
Quote from Iushin: “ - While on this subject, I wouldn't say that magic dmg should be increased so magic chars can one shot kill but there is point that magic chars do no excel in pvm. I do not see that some magic char can take a boss solo or full rooms of monsters so it would be logical that these chars dominate pvp and damages in it. Since this is not gonna happen it would be nice to see that magic chars have some area in pvm where actually magic dmg is advantage. For example Nemere could have…
-
Quote from unforgiven: “If the damage from Magic Classes would be increase much further they would be able to one shot anything in PvP even though they wouldn't be the best in PvE. This is not balancing and everything is connected. ” If You want real balansing, do skill increase atack value and skill increase deffense all of characters...
-
No, normal dmg 10-15k in one skill and sometimes 4x more in same hit. I had about 50% skill resistance with dark protection that's why so small normal damage from razador. It concerns all of bosses from new maps 90+. I give You a few examples: 2:17 youtube.com/watch?v=cFLZPct3ujY 0:23 youtube.com/watch?v=muUOFCs-Ne4 0:49, 1:37, 3:09, 4:14, 5:42, 6:47 youtube.com/watch?v=ys1n01wBdbM 0:26, 3:31 youtube.com/watch?v=VLiGe_3zXTM
-
16% help and 41% blessing with 140 int it's not funny. Why are You doing something with this? That concers all of classes. I skip what you've done with critical hit, but it's very important part of game. Shaman needs boost from yourself buffs, but it must be proportional. And finally players must using buff without party, which is only 8 characters. Many people have 55 level character to V3 or DT and buff 100+. Buffs are necessary in this situation. Another example when we are fighting with some…
-
Converter damage is not fair for magic classes. For examle in ruby we have 20 times more attack value than magic value from diamond, but on skills of physical classes work both stones. It's much more things like this: blue dew, value from party, value from healing shaman etc. I don't suprised, that records of magic classes are 2 times weaker. Second thing is costume of weapon and bonuses. WHY IN WEAPON ARE BONUSES WITH RESISTANCE? That's not fair to physical classes. As the name suggests it's WE…