So i got some feedback for my main 120 lvl dagger ninja. The values below apply to hits and skills on both servers.
I used in the official server:
65% demi human
65% crit
60% pierce
0% skill dmg
9% avg dmg
1563-1647 attack value
I used in the beta server:
65% demi human
65% crit
60% pierce
0% skill dmg
11% avg dmg (A little difference from the sash)
1578-1668 attack value (A little difference from the sash)
The <<target>> was 119 lvl shaman healer with: (with the same values on official and beta)
80 magic res
55 dagger def
914 defense
8% avg res
14% skill res
Official server:
Normal hits: 385 - 420
Critical hits: 800 - 840
Piercing his: ~1400
Piercing and critical hits: ~1800
Beta server:
Normal hits: 420 - 450
Critical hits: 850 - 920
Piercing his: 2390 - 2510
Piercing and critical hits: 2850 - 2990
So far so good with the normal and critcal hits (a little difference from the sash)
I see an additional damage about 1000-1100 for piercing hits and an additional damage about 1050-1190 for critical and piercing (which is a lot for both cases). I did not use, nor pet, nor porky /khan, nor alchemy on my main so i kept my damage to a minimum. I am sure that if i used them, the difference with piercing would be a hell of a lot bigger.
Official server:
Display Spoiler
Beta server:
Display Spoiler
Unfortunately i was <<blessed>> with a piercing skill only once in the beta server but the difference seems obvious, 4336 and 5123 have about 1k difference if we think that ambush does not have a steady dmg.
So the biggest problem is that piercing got way overpowered mainly on normal hits.
Bow differences: (with 55 arrow def and 871 def, on the <<target>>)
Official server: (40 demi human 52% avg and 1207 - 1451 attack value)
Normal hits : 110 - 190
Critical hits: 240 - 330
Piercing his: 1439 - 1520
Piercing and critical hits: 1620 - 1690
Beta server: (40 demi human 52% avg and 1221 - 1471 attack value)
Normal hits : 115 - 190
Critical hits: 240 - 330
Piercing his: none
Piercing and critical hits: none
And yes piercing hits disappeared from the arrow hits which sucks. I deal more dmg on the official server than on the beta. On the information it said that only Spark would change for the Archer.
I used in the official server:
65% demi human
65% crit
60% pierce
0% skill dmg
9% avg dmg
1563-1647 attack value
I used in the beta server:
65% demi human
65% crit
60% pierce
0% skill dmg
11% avg dmg (A little difference from the sash)
1578-1668 attack value (A little difference from the sash)
The <<target>> was 119 lvl shaman healer with: (with the same values on official and beta)
80 magic res
55 dagger def
914 defense
8% avg res
14% skill res
Official server:
Normal hits: 385 - 420
Critical hits: 800 - 840
Piercing his: ~1400
Piercing and critical hits: ~1800
Beta server:
Normal hits: 420 - 450
Critical hits: 850 - 920
Piercing his: 2390 - 2510
Piercing and critical hits: 2850 - 2990
So far so good with the normal and critcal hits (a little difference from the sash)
I see an additional damage about 1000-1100 for piercing hits and an additional damage about 1050-1190 for critical and piercing (which is a lot for both cases). I did not use, nor pet, nor porky /khan, nor alchemy on my main so i kept my damage to a minimum. I am sure that if i used them, the difference with piercing would be a hell of a lot bigger.
Official server:
Fast attack: 3225 3208 3229 3234 3278 3284 3224 3303 4097 6523
Poison Cloud: 3797 3759 3770 3750 3790 3795 3795 3803 3744 7596
Insidious Poison: 1363 1353 2236 (does this stupid dmg seem normal for a 6th P skill ?)
Rolling Dagger: 1897 1901 1883 1895 1908 2753 2743 3845 3825 4689
Ambush: 3483 3576 3612 3490 3583 4336 7198 7254 7248 7198
Poison Cloud: 3797 3759 3770 3750 3790 3795 3795 3803 3744 7596
Insidious Poison: 1363 1353 2236 (does this stupid dmg seem normal for a 6th P skill ?)
Rolling Dagger: 1897 1901 1883 1895 1908 2753 2743 3845 3825 4689
Ambush: 3483 3576 3612 3490 3583 4336 7198 7254 7248 7198
Beta server:
Fast attack: 3312 3323 3411 3389 3404 3340 3383 3317 3421 3362
Poison Cloud: 3188 3188 3182 3194 3172 3147 3147 3190 3150 3172
Insidious Poison: 1382 1388 1383 1412 1403 1410 1377 2788 2820
Rolling Dagger: 1941 1988 1973 1928 1984 1928 1942 3976 3982 3885
Ambush: 3752 3802 3682 3710 3694 3191 3765 5123 7440 7371
Poison Cloud: 3188 3188 3182 3194 3172 3147 3147 3190 3150 3172
Insidious Poison: 1382 1388 1383 1412 1403 1410 1377 2788 2820
Rolling Dagger: 1941 1988 1973 1928 1984 1928 1942 3976 3982 3885
Ambush: 3752 3802 3682 3710 3694 3191 3765 5123 7440 7371
Unfortunately i was <<blessed>> with a piercing skill only once in the beta server but the difference seems obvious, 4336 and 5123 have about 1k difference if we think that ambush does not have a steady dmg.
So the biggest problem is that piercing got way overpowered mainly on normal hits.
Bow differences: (with 55 arrow def and 871 def, on the <<target>>)
Official server: (40 demi human 52% avg and 1207 - 1451 attack value)
Normal hits : 110 - 190
Critical hits: 240 - 330
Piercing his: 1439 - 1520
Piercing and critical hits: 1620 - 1690
Beta server: (40 demi human 52% avg and 1221 - 1471 attack value)
Normal hits : 115 - 190
Critical hits: 240 - 330
Piercing his: none
Piercing and critical hits: none
And yes piercing hits disappeared from the arrow hits which sucks. I deal more dmg on the official server than on the beta. On the information it said that only Spark would change for the Archer.