Dagger Ninja hits and skills

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    • Dagger Ninja hits and skills

      So i got some feedback for my main 120 lvl dagger ninja. The values below apply to hits and skills on both servers.

      I used in the official server:

      65% demi human
      65% crit
      60% pierce
      0% skill dmg
      9% avg dmg
      1563-1647 attack value

      I used in the beta server:

      65% demi human
      65% crit
      60% pierce
      0% skill dmg
      11% avg dmg (A little difference from the sash)
      1578-1668 attack value (A little difference from the sash)

      The <<target>> was 119 lvl shaman healer with: (with the same values on official and beta)
      80 magic res
      55 dagger def
      914 defense
      8% avg res
      14% skill res

      Official server:
      Normal hits: 385 - 420
      Critical hits: 800 - 840
      Piercing his: ~1400
      Piercing and critical hits: ~1800

      Beta server:

      Normal hits: 420 - 450
      Critical hits: 850 - 920
      Piercing his: 2390 - 2510
      Piercing and critical hits: 2850 - 2990

      So far so good with the normal and critcal hits (a little difference from the sash)
      I see an additional damage about 1000-1100 for piercing hits and an additional damage about 1050-1190 for critical and piercing (which is a lot for both cases). I did not use, nor pet, nor porky /khan, nor alchemy on my main so i kept my damage to a minimum. I am sure that if i used them, the difference with piercing would be a hell of a lot bigger.

      Official server:


      Display Spoiler
      Fast attack: 3225 3208 3229 3234 3278 3284 3224 3303 4097 6523

      Poison Cloud: 3797 3759 3770 3750 3790 3795 3795 3803 3744 7596

      Insidious Poison: 1363 1353 2236 (does this stupid dmg seem normal for a 6th P skill ?)

      Rolling Dagger: 1897 1901 1883 1895 1908 2753 2743 3845 3825 4689

      Ambush: 3483 3576 3612 3490 3583 4336 7198 7254 7248 7198




      Beta server:


      Display Spoiler
      Fast attack: 3312 3323 3411 3389 3404 3340 3383 3317 3421 3362

      Poison Cloud: 3188 3188 3182 3194 3172 3147 3147 3190 3150 3172

      Insidious Poison: 1382 1388 1383 1412 1403 1410 1377 2788 2820

      Rolling Dagger: 1941 1988 1973 1928 1984 1928 1942 3976 3982 3885

      Ambush: 3752 3802 3682 3710 3694 3191 3765 5123 7440 7371




      Unfortunately i was <<blessed>> with a piercing skill only once in the beta server but the difference seems obvious, 4336 and 5123 have about 1k difference if we think that ambush does not have a steady dmg.

      So the biggest problem is that piercing got way overpowered mainly on normal hits.



      Bow differences: (with 55 arrow def and 871 def, on the <<target>>)

      Official server: (40 demi human 52% avg and 1207 - 1451 attack value)

      Normal hits : 110 - 190
      Critical hits: 240 - 330
      Piercing his: 1439 - 1520
      Piercing and critical hits: 1620 - 1690


      Beta server: (40 demi human 52% avg and 1221 - 1471 attack value)

      Normal hits : 115 - 190
      Critical hits: 240 - 330
      Piercing his: none

      Piercing and critical hits: none


      And yes piercing hits disappeared from the arrow hits which sucks. I deal more dmg on the official server than on the beta. On the information it said that only Spark would change for the Archer.
    • GaarasamaGreekServer wrote:

      And yes piercing hits disappeared from the arrow hits which sucks. I deal more dmg on the official server than on the beta. On the information it said that only Spark would change for the Archer.
      Anyway, what they said they changed was not actually (except for the revalorization of the ph) and we encountered any other unannounced changes such as the ph nerve on the archers.

      This beta has really nothing that looks like a re-balancing, players think only hit as hard as possible on the beta (with exceptions) and not really to do testing, more even if it is only the first I did not see how this increase in the pH is re-balancing it just makes physical classes more powerful (except archer for once, I really do not understand why they picking on them while they are away To be the strongest) and unnecessary shamans since they type more ph with their gongs / blowouts than with their spells.
    • So with the new update on piercing with the same (almost) stuff as before

      65% demi human
      65% crit
      60% pierce
      0% skill dmg
      11% avg dmg (A little difference from the sash)
      1578-1668 attack value (A little difference from the sash)

      i am doing from this

      Display Spoiler

      Normal hits: 420 - 450
      Critical hits: 850 - 920
      Piercing his: 2390 - 2510
      Piercing and critical hits: 2850 - 2990


      to this

      Normal hits: 420 - 450
      Critical hits: 850 - 920
      Piercing his: 1460 - 1520
      Piercing and critical hits: 1880 - 1940

      And from this (with bow)
      Display Spoiler


      Normal hits : 115 - 190
      Critical hits: 240 - 330
      Piercing his: none
      Piercing and critical hits: none


      to this

      Normal hits : 115 - 190
      Critical hits: 240 - 330
      Piercing his: 1400-1570
      Piercing and critical hits: 1650-1750

      Now that is way more right imo. But has this been made like that for all players or just ninja dagger ?