I've started this in conjuction with the Feather Walk skill of Archer that for most proved to be useless. Reason? Most of the players can anyway reach 200 speed by other means: wind shoes, potions, and so on.
Now to rewind things a little back, the explanation that was given at that time for capping the movement speed was...to eliminate the annoying "mount bug" the one almost everyone knows. It that when certain clases (mental warrior, lycans and some aura warriors and shamans) ride straight to you on a high speed mount (lion, the new elephant or whatever it's name is, deers or rendeers, tulu, and so on) and while riding to you just unmount and use certain skills. The fact is, that after unmounting, everything "stands still" for a sec time in which the attacker can cast 1-2 skills and you will see nothing...you just die and after that, eventually you'll see him casting the speed or reaching near you. The timing for casting the skills can be further extended if the attacker make an "evade" skill from the mount before unmounting.
Now that's a long story, some might say it's lag but it was clearly proven, there are videos on youtube describing all the parts with even indepth calculations of the timing needed to do so...and they exists since several years ago.
Want to ballance the PvP? OK solve this bug so some classes won't have unfair advantages in combat. What's the point in fighting when someone's riding upon you and before you can even try to evade, you're dead. Cause you don't see when is casting the skill so you cannot avoid it. You get hit by two skills, you see the damage and you're dead.
You choose to cap the movement speed to solve the bug (at least this was one of the reasons I heard). It didn't work. Now what?
You might say it's not the scope of this beta test...but it's about ballancing right? I'm sure most will appreciate if this bug is solved more than having dunno what defence or resistance or piercing reworked or recalculated.
I proposed a solution for this but probably wasn't reaching the right persons or it is not the intention to solve this bug whatsoever. OK, in that case at least tell us that you won't solve it at all.
My proposal was not to cap the movement speed but instead to introduce the same logic that doesn't allow you to mount or equip an item when moving...to the un-mounting. So if you MOVE and ride against an opponent you have first to STOP before unmounting. That will break the sequence that was generating the bug and the bug will not be possible anymore. If someone would try to unmount while moving, to receive the same message when trying to mount "You have to stay still in order to do that" or something.
This proposal will end this bug forever and won't affect PvE either. In fact I cannot imagine any circumstance in which a player would need to unmount while moving...except the one to use the bug.
So what about this ballancing?
Now to rewind things a little back, the explanation that was given at that time for capping the movement speed was...to eliminate the annoying "mount bug" the one almost everyone knows. It that when certain clases (mental warrior, lycans and some aura warriors and shamans) ride straight to you on a high speed mount (lion, the new elephant or whatever it's name is, deers or rendeers, tulu, and so on) and while riding to you just unmount and use certain skills. The fact is, that after unmounting, everything "stands still" for a sec time in which the attacker can cast 1-2 skills and you will see nothing...you just die and after that, eventually you'll see him casting the speed or reaching near you. The timing for casting the skills can be further extended if the attacker make an "evade" skill from the mount before unmounting.
Now that's a long story, some might say it's lag but it was clearly proven, there are videos on youtube describing all the parts with even indepth calculations of the timing needed to do so...and they exists since several years ago.
Want to ballance the PvP? OK solve this bug so some classes won't have unfair advantages in combat. What's the point in fighting when someone's riding upon you and before you can even try to evade, you're dead. Cause you don't see when is casting the skill so you cannot avoid it. You get hit by two skills, you see the damage and you're dead.
You choose to cap the movement speed to solve the bug (at least this was one of the reasons I heard). It didn't work. Now what?
You might say it's not the scope of this beta test...but it's about ballancing right? I'm sure most will appreciate if this bug is solved more than having dunno what defence or resistance or piercing reworked or recalculated.
I proposed a solution for this but probably wasn't reaching the right persons or it is not the intention to solve this bug whatsoever. OK, in that case at least tell us that you won't solve it at all.
My proposal was not to cap the movement speed but instead to introduce the same logic that doesn't allow you to mount or equip an item when moving...to the un-mounting. So if you MOVE and ride against an opponent you have first to STOP before unmounting. That will break the sequence that was generating the bug and the bug will not be possible anymore. If someone would try to unmount while moving, to receive the same message when trying to mount "You have to stay still in order to do that" or something.
This proposal will end this bug forever and won't affect PvE either. In fact I cannot imagine any circumstance in which a player would need to unmount while moving...except the one to use the bug.
So what about this ballancing?
The post was edited 1 time, last by Rapier ().