Dmg-Bug from Bosses (All Classes except Warrior)
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TcatalunyaT wrote:
so @unforgiven you are telling us thtat you can get perfect alchemi percevt equipm,ent + maximum hp and skill and fire resistance that bosses instakkill us anyway?
I don't se any balance.... if you go full you must be able to notices big diference, if not, why make those equipments?
unforgiven wrote:
The high damage can happen independently. There might be a situation where bosses will deal 20k+ or even 50k+ but the later one should happen rarely.
Thats ok -
Hi @unforgiven ;
Will there be any improvement in the character of the body warrior? We are pretty inactive in the PvP mode, the game's most popular character is now being used outside of PvE. The anger increases the damage, it must be corrected and the damage enhancement must be removed. The air mattress must be burnable, extinguishing like magical sharpness. It doesn't work because the cooling time is too long. Despite our anger skills, everyone who uses a green potion shoots bodily combat from place to place. Please make improvements to the bodily battle we mentioned.
Regards. -
Twiet wrote:
TcatalunyaT wrote:
so @unforgiven you are telling us thtat you can get perfect alchemi percevt equipm,ent + maximum hp and skill and fire resistance that bosses instakkill us anyway?
I don't se any balance.... if you go full you must be able to notices big diference, if not, why make those equipments?
unforgiven wrote:
The high damage can happen independently. There might be a situation where bosses will deal 20k+ or even 50k+ but the later one should happen rarely.
Thats ok
“Although there is no progress without change, not all change is progress.”
John Robert Wooden
Customer complaints are the schoolbooks from which we learn.
Lou Guerstner -
unforgiven wrote:
And another update for this: no character will be hit by these 4x straight hits. This doesn't mean that, some times, bosses will deal high damage.
At the moment I don't know when we will have this change in our test servers.
Many thanks for your excellent work of mediation, @unforgiven! -
if you take high damage from the boss, why do you develop alchemy. Why do not you get good damage from bosses? It does not make sense to hit high damage. It does not make sense for a good character to die immediately. We do not want the damage of the warriors. We want for ourselves. and others.
baklawa likes this.
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Why so quiet in this thread? It's very important thing. I say one more time, that because of this i sometimes don't kill the razador. It hit me 10-15k on less than 25% hp and suddenly 40k. I was fallen over and in this time poison left. Situations like that spoil comfort of a game.
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I think @unforgiven have no news about when fix will happen... So that's why we didn't said anything more.
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Were you taking 40k contantly? 4x in a row? How was it?
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No, normal dmg 10-15k in one skill and sometimes 4x more in same hit. I had about 50% skill resistance with dark protection that's why so small normal damage from razador. It concerns all of bosses from new maps 90+. I give You a few examples:
2:17
0:23
0:49, 1:37, 3:09, 4:14, 5:42, 6:47
0:26, 3:31
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Sometimes the boss dealing 40k Is normal. Regarding dealing 4x high damage this is not and has been solved.
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unforgiven wrote:
Sometimes the boss dealing 40k Is normal. Regarding dealing 4x high damage this is not and has been solved.
warrior likes this.
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Metin2 in the last 2 years it has improved significantly the performance of the ninja archers improving their range and that they do not lose damage as the distance increases in their skills. <Good for they>
Has improved with the magic breaks to the toxic cloud of leaf ninjas easily exceed 12k 15k dmg against full magic resistance player.<Good for they>
Has improved all shamans, suras black magic obviously all skills.<Good for they>
Sura mirror has dissipate a skill that is not easily reducible obviously all your skills and take away all your auras.<Good for they>
Sorry here is pvm discussion, I wanted to talk about balance and equality somewhere... Warriors-krieger always have forgotten and never have improvements, and is the class that most players nowadays.
That's why I say poor warriorsI would like to be wrong at this..
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warrior wrote:
Metin2 in the last 2 years it has improved significantly the performance of the ninja archers improving their range and that they do not lose damage as the distance increases in their skills. <Good for they>
Has improved with the magic breaks to the toxic cloud of leaf ninjas easily exceed 12k 15k dmg against full magic resistance player.<Good for they>
Has improved all shamans, suras black magic obviously all skills.<Good for they>
Sura mirror has dissipate a skill that is not easily reducible obviously all your skills and take away all your auras.<Good for they>
Sorry here is pvm discussion, I wanted to talk about balance and equality somewhere... Warriors-krieger always have forgotten and never have improvements, and is the class that most players nowadays.
That's why I say poor warriorsI would like to be wrong at this..
and sorry but not all chamanes are op, i.e. dragons“Although there is no progress without change, not all change is progress.”
John Robert Wooden
Customer complaints are the schoolbooks from which we learn.
Lou Guerstner -
You're right and that's why I apologized in the same post.
The subject here talks about a bug DMG and inequality between all classes and warriors (seemingly unaffected) if I'm not mistaken.
If you look this post in general conditions you can see 2 general options:
1) Add this bug to the warrior.
2) Remove this bug for all classes.
What I've said and justified previously it's refer one of the classes that has had the least improvements over time, on the contrary benefit the others leaving warriors behind, could say the same from Sura mirror in that order.
At last, don't underestimate a dragon shaman, maybe they are under performance of the "light shamans" but they can win almost all no/magic clases on equal terms and equipment.
This game has every day more inequalities and we are here to think and contribute by justifying things with concrete facts, one can also be wrong is human quality.
Regards -
Unforgiven please comment it.
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unforgiven wrote:
The 4x hits have been removed for ALL characters. The high damage that bosses sometimes can do are a normal process of the game. Warriors also get this.
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unforgiven wrote:
The 4x hits have been removed for ALL characters. The high damage that bosses sometimes can do are a normal process of the game. Warriors also get this.
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