Greetings,
I wanted to point out a major issue concerning transformation: while using a polymorph marbe, attack value given by DSS won't be taken into account in damage calculations.
By chance I had some marbles with me and my standard equipment. So, I asked for a help and I've been lucky to find a really kind player from Poland - thank you, M3STER! - who helped me out with calculations.
I basically spent some time crafting two different types of DSS Ruby: the first one having attack value, the other one having average damage, in order to evaluate the different effects of those bonuses.
Since crafting is somewhat difficult, I went for Brilliant DSS Rubies.
I obviously mounted them in their respective slots (since, luckily, there are two different alchemy sets).
-
EDIT: I forgot to specify my character is a bow Ninja, level 93.
So, I transformed into Savage Minion while wearing a pair of Devil Chakram with avg damage and keeping DSS DISABLED and copied down some damage values - I won't take into account tens and units:
3600
3800
7300 (critical)
9040 (critical + piercing?)
7700 (crit.)
7500 (crit.)
3500
3700
THEN, I enabled the set containing the avg-damage ruby and I got these results:
4200
4300
8100 (crit.)
4300
4400
8500 (crit.)
10000 (critical + piercing?)
I turned off DSS. Much to my surprise, I kept doing about 4000 plain damages, like if the system kept in mind the contribution given by the ruby.
=
I asked my helper to kill my character, in order to nullify transformations. And then, I transformed once again, by using another marble and keeping DSS disabled.
We checked for the damages: they were pretty much similar to the ones written in the first list of this message.
Then I enabled the DSS set containing the atk-value ruby:
3700
3800
3800
3900
7700(crit.)
3600
7800(crit.)
As you can see, even if a brilliant ruby supplies the character with an extra +270 atk value, it won't be took into account. The slight improvement in damage is probably given by +9 STR points.
However, average damages percentage works pretty well.
I think this a really annoying issue, considering that in standard communities, crafting DSS stones is pretty expensive and requires much time. I don't get why transformed characters cannot fully benefit from the bonuses given by these stones.
Please do something about it.
Thanks for your time!
I wanted to point out a major issue concerning transformation: while using a polymorph marbe, attack value given by DSS won't be taken into account in damage calculations.
By chance I had some marbles with me and my standard equipment. So, I asked for a help and I've been lucky to find a really kind player from Poland - thank you, M3STER! - who helped me out with calculations.
I basically spent some time crafting two different types of DSS Ruby: the first one having attack value, the other one having average damage, in order to evaluate the different effects of those bonuses.
Since crafting is somewhat difficult, I went for Brilliant DSS Rubies.
I obviously mounted them in their respective slots (since, luckily, there are two different alchemy sets).
-
EDIT: I forgot to specify my character is a bow Ninja, level 93.
So, I transformed into Savage Minion while wearing a pair of Devil Chakram with avg damage and keeping DSS DISABLED and copied down some damage values - I won't take into account tens and units:
3600
3800
7300 (critical)
9040 (critical + piercing?)
7700 (crit.)
7500 (crit.)
3500
3700
THEN, I enabled the set containing the avg-damage ruby and I got these results:
4200
4300
8100 (crit.)
4300
4400
8500 (crit.)
10000 (critical + piercing?)
I turned off DSS. Much to my surprise, I kept doing about 4000 plain damages, like if the system kept in mind the contribution given by the ruby.
=
I asked my helper to kill my character, in order to nullify transformations. And then, I transformed once again, by using another marble and keeping DSS disabled.
We checked for the damages: they were pretty much similar to the ones written in the first list of this message.
Then I enabled the DSS set containing the atk-value ruby:
3700
3800
3800
3900
7700(crit.)
3600
7800(crit.)
As you can see, even if a brilliant ruby supplies the character with an extra +270 atk value, it won't be took into account. The slight improvement in damage is probably given by +9 STR points.
However, average damages percentage works pretty well.
I think this a really annoying issue, considering that in standard communities, crafting DSS stones is pretty expensive and requires much time. I don't get why transformed characters cannot fully benefit from the bonuses given by these stones.
Please do something about it.
Thanks for your time!
The post was edited 2 times, last by BlueShade ().