PvE Balance

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    • If there is a PvP balance (in process), there should be a PvE Balance: if Weaponary Sura is as effective as an Ninja, Shaman or a Black Sura in PvP, what reason should have a player to use these characters when they are horribly bad in PvE?

      I'm not in favor of this PvP Balance because as a game with characters, there should be characters with different roles but now there are classes that are better in everything (lykans and weaponary shuras).

      I have some suggestions in order to balance PvE:
      -Improve the supportive skills of worst PvE characters and give exclusive buffs to supportive skills of Shamans (for example, a bonus of attack value in Dragon's Strenght that only works in Shamans and not in Lykans).
      -Increase the attack value of Bamboo Bell and Lion Sword (this sword gives magical attack and it coulb be good in Black Suras).
      -Change the bonus of some accesories: for example, Soul Crystal Necklace could give the same bonus as Enchanted Blade.
    • The characters you mentioned are half as good in PvP when dispelled. In PvP each has a role and a tactic (group/guild PvP not 1vs1), if they keep the same line like Nemere's Tower ( needed Ninja and Shamans to finish ) for future dungeons then maybe somewhere, sometime each character class will have their role in PvE too.
      The games was good as it was some time ago, when there wasn't so much damage multipliers and some classes were good with skills and some better with hits. Balancing everything, DPS, Attack, Resistances will make characters different only by name and skill animation...booooooring.
      Take example from outside: if a character is good 1vs1, then it shouldn't be so good at PvE and group PvP ( high damage output but on one single target); others are good at PvE, then should not exceed at 1vs1 and be mediocre at group PvP...and so on. Keep them different! Balance is not copy-paste.