Maybe the BETA's goal is not to test or modify this system, but I think it needs a lot of improvements and i have some ideas (sorry for my English):
- Increase de damage when you are transfomed using this system. The damage is lower than when your are transformed using polymorph marble. I think the damage should be the same because getting 60 cards is not easy and is time consuming.
-Equilibrate the chances that have every monster has to appear in a mission. There are some monsters (like Young-Ji, Li-an, Lykos in levels 1-3; Chuong, Pho, Bestial monsters in levels 4-6; Spider Baroness in levels 7-9) that appears most of the times in the missions.
-Add the possibility to change the monsters of a mission once every 24h.
-Move Spider Baroness to levels 10-12. Is very frustrating when that spider appears in the missions because yo have to spend a ticket and do a key that can faile in the crafting process and you need items that are more expensive than the reward you can get killing the spider (Spider Egg is not good and the rest of the drop is not very good).
With the Spider Baroness I also think that something must be changed in this boss. For example, removing the time of the key and making it stackable and removing the chance of failing when you create the key. I think is necessary this, the Spider Legs you use making the key are more valuable than the Spider Egg.
EDIT
I add a link where you can see the difference of cards that a I get of some monsters between levels 1-6:
imgur.com/a/5xvcr
- Increase de damage when you are transfomed using this system. The damage is lower than when your are transformed using polymorph marble. I think the damage should be the same because getting 60 cards is not easy and is time consuming.
-Equilibrate the chances that have every monster has to appear in a mission. There are some monsters (like Young-Ji, Li-an, Lykos in levels 1-3; Chuong, Pho, Bestial monsters in levels 4-6; Spider Baroness in levels 7-9) that appears most of the times in the missions.
-Add the possibility to change the monsters of a mission once every 24h.
-Move Spider Baroness to levels 10-12. Is very frustrating when that spider appears in the missions because yo have to spend a ticket and do a key that can faile in the crafting process and you need items that are more expensive than the reward you can get killing the spider (Spider Egg is not good and the rest of the drop is not very good).
With the Spider Baroness I also think that something must be changed in this boss. For example, removing the time of the key and making it stackable and removing the chance of failing when you create the key. I think is necessary this, the Spider Legs you use making the key are more valuable than the Spider Egg.
EDIT
I add a link where you can see the difference of cards that a I get of some monsters between levels 1-6:
imgur.com/a/5xvcr
The post was edited 2 times, last by YoTeDoPo ().