BlueShade wrote:
@Aworan: why wouldn't it be good? Please explain your reasons - experience taught us that following too complicated paths won't give any positive outcome, am I wrong?
BlueShade wrote:
Moreover, you probably thought of this idea in order to discourage people using a Healer as a secondary character to buff themselves: well, while this could work, it would make things extremely annoying for players who own a Healer as a main PG.
My intent is to animate you to think out of the box. You have a chance here with someone - finally - listening to you. Why not take advantage of that and suggest changes that go beyond the normal alignment of figures?
GaarasamaGreekServer wrote:
Well about the 150 magic attack i think that giving other players the 150 magic attack would give a really big buff to other players that already do a lot of damage so i think that 250 attack could be a party buff but 150 magic attack should remain a self buff
GaarasamaGreekServer wrote:
This idea, i think does not represent a healer's style of play. I think that a <<Healer>> should not have a skill that causes the effects tha he/she heals.
BlueShade wrote:
Yeah, but enabling this buff for 10-15seconds only, won't make it versatile at all.
And just as a side note: Quite a few tasks in the game are very short, like destroying a metin, killing a boss, etc. 15 seconds seems fine for this to me.
Again, I don't want to deliver a final design choice here. My idea is to give you a push into a direction and to make you use your chance here. If the balancing was only about pushing some numbers around, we didn't had to ask you for your opinion, to be honest. Because this is something one can calculate (well, in theory, not sure if its actually possible with all the weird constraints).