- Spark should be made executable even without a weapon, just like it was before - and it should actually DO some damage, in order to be also useful in PvE.
It also should keep its"skill damage" type, or alternatively, a "magical" one (just like Daggers with Poisonous Cloud), since Arrow Resistance is really easy to find in game and it is also needed for PvE, so almost all of the players already have it.
- Feather Walk should be improved, both of its durability and effects are UTTERLY useless. I think it should stay as an active skill, constantly draining MPs (like Enchanted Blade) and give some benefits related to the idea of being agile and fast.
I think that something related to avoiding BOTH physical AND ranged hits (about -15% at P), or alternatively, acting as a dmg reduction factor on Evasiveness.
EDIT: or even some +Dexterity bonus (but Dexterity alone would not really be useful).
- Arrow Shower is very similar to Lightning Claw: it makes multiple damage and its atk value is pretty poor. However, it gets 18sec of cooldown, isn't that a bit too much?
- Repetitive Shot is really ODD. The 9-arrow-in-a-row thing was intended to be fun and cool, but it really doesn't work well with Metin2 dynamics of combat. Repetitive Shot is actually a pain for an Archer, because it takes TOO LONG to be cast.
In GvGs, the archers are always the first ones to be targeted, since they've somewhat helpless to melee attacks (and autoattack): what's the point into keeping away from the battle, if Repetitive Shot exposes SO MUCH the archer to being targeted? It's like saying, "hey, I'm here, kill me!"
Either you give it some secondary effect (like more % of critical hits) OR you leave it the way it is - but make its animation faster.
Also, PLEASE fix the skill graphics for the male ninjas.
- And since we're talking of ninjas, don't forget to fix transformation. I believe there's something not working properly, like actual damage NOT taking into account the atk value bonuses given by armors/potions/dragon soul alchemy/pets. This is really frustrating.
=
I guess that every class has got its ups and downs, so I do not expect the designers to make Archers the best class out of alls. But it'd be nice to take into account AT LEAST some of these criticisms.
I hope you'll ready them and actually DO something about these issues.
It also should keep its"skill damage" type, or alternatively, a "magical" one (just like Daggers with Poisonous Cloud), since Arrow Resistance is really easy to find in game and it is also needed for PvE, so almost all of the players already have it.
- Feather Walk should be improved, both of its durability and effects are UTTERLY useless. I think it should stay as an active skill, constantly draining MPs (like Enchanted Blade) and give some benefits related to the idea of being agile and fast.
I think that something related to avoiding BOTH physical AND ranged hits (about -15% at P), or alternatively, acting as a dmg reduction factor on Evasiveness.
EDIT: or even some +Dexterity bonus (but Dexterity alone would not really be useful).
- Arrow Shower is very similar to Lightning Claw: it makes multiple damage and its atk value is pretty poor. However, it gets 18sec of cooldown, isn't that a bit too much?
- Repetitive Shot is really ODD. The 9-arrow-in-a-row thing was intended to be fun and cool, but it really doesn't work well with Metin2 dynamics of combat. Repetitive Shot is actually a pain for an Archer, because it takes TOO LONG to be cast.
In GvGs, the archers are always the first ones to be targeted, since they've somewhat helpless to melee attacks (and autoattack): what's the point into keeping away from the battle, if Repetitive Shot exposes SO MUCH the archer to being targeted? It's like saying, "hey, I'm here, kill me!"
Either you give it some secondary effect (like more % of critical hits) OR you leave it the way it is - but make its animation faster.
Also, PLEASE fix the skill graphics for the male ninjas.
- And since we're talking of ninjas, don't forget to fix transformation. I believe there's something not working properly, like actual damage NOT taking into account the atk value bonuses given by armors/potions/dragon soul alchemy/pets. This is really frustrating.
=
I guess that every class has got its ups and downs, so I do not expect the designers to make Archers the best class out of alls. But it'd be nice to take into account AT LEAST some of these criticisms.
I hope you'll ready them and actually DO something about these issues.
The post was edited 1 time, last by BlueShade ().