Aura of sword and ecstasy for fighting balanced

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    • Aura of sword and ecstasy for fighting balanced

      In order to make the body warrior more balanced than in the other classes I thought of making the sword's aura reactivated immediately after death just like magic or purple knife.

      For fighting ecstasy I thought it would be best to give an incentive to bring it to the perfect master level because it is currently left to G1.
      You could put a small percentage of transponders / critics / or simply reduce the malus of vulnerability to the damage.
      what do you think?
    • Hello!

      The changes with the aura would be nice but i think its not neccessery. Of course would be better if the GF reduces the cooldown time like the wolfs crismon wolf soul (2 sec cooldown...) but if they change it like the wp suras blade... How can kill a warrior with a skill witch have sp/sec effect without INT and much SP? :)

      The biggest problem is the "fighting extasy". In my server called Berserk. So both of the effects what we can get from that skill is maximalised and can be reached without the skill and the price what we have to pay to use this skill on high lvl is extremly high. Im talking about the +33% recveived damage in pvp and pvm too. Why warriors have negative side effect on the skills? The other classes just got benefits from they skills not penality!