Greetings,
As stated by "unforgiven" ~ GF, there will be an update in the next weeks, as the spoil says:
The next update is coming in, around, 2 weeks. Let me spoil you a bit with its the content:
- Changes in some Skills
- Changes in Critical Hit chance
- Changes in Critical Hit Damage in PvP
- Changes in Bonus Damage from Piercing Hit above 100% piercing chance
- A small nerf to the Lycan
Somehow (it's not important now) I had the oportunity to test every change stated above. And again, Webzen lacks on the real demand of the community. It's a total mess and the game is going nowhere but it's end if things keep going like this.
Please, read me: I'm here to help you GF and players, you need to make GF understand that they can't apply such changes. I will brief every topic stated above, but there's another minor changes also.
-Changes in some skills:
Indeed, there's a small change in some skills, mainly on their damage to balance every class. Dispel will turn to be as desired, but beware some bugs at first step, since it may also dispel even your energy crystal.
-Changes in Critical Hit change / damage in PvP:
Here's the big deal, Webzen I'm really sorry, when we used to work together, I admired every update you did, but now... what's this? Mainly, if you have like 100% critical change, it will critical-hit like 20% of the times. It's like nerfing critical chance to 1/5 on normal hits on PvM. On players, the "nerf" turned out to be like 1/10 for normal hits, but skills still have the same chances.
So, let's say... critical chance was nerfed to 1/5 PvM and 1/10 on PvP, for normal hits. I didn't notice damage changes but only the chances (eh, please be carefull with "change" and "chance")
Think about that. PvM as you once knew will die, but hey, there will be the penetration damage! Are you sure? Read ahead.
Nothing spoiled by "unforgiven" told you about, but penetration like beta users experienced, are just gone. Yes, no penetration damage, very bad critical chance. Actually, penetration damage will go back as the way it is today on global servers.
-Changes in Bonus Damage from Piercing Hit above 100% piercing chance:
Indeed, it will happen, there will be (didn't it happened already here?) a nerf to 1/4 the eventual bonus damage. Mainly, it will affect Lycans and none else.
-A small nerf to the Lycan:
Read above, this is the nerf BUT, a modification to Crimson Wolf Soul is ready, that will give a large cooldown to the skill, making it like aura of the sword, but with less duration (impossible to make it continuous even with 200 skill speed), less damage, less penetration... killing this skill for good.
Afterall, will PvP be good after this changes with the eventual changes already tested on this beta? The answer is no. Test it as you wish... you must, you need to. But I already know the final answer, PvP is good the way it is, but will not the way Webzen wants to with those changes.
Make Webzen open their eyes before it's too late gentleman.
by a sad person, great Metin2's fan willing the best for the game.
As stated by "unforgiven" ~ GF, there will be an update in the next weeks, as the spoil says:
The next update is coming in, around, 2 weeks. Let me spoil you a bit with its the content:
- Changes in some Skills
- Changes in Critical Hit chance
- Changes in Critical Hit Damage in PvP
- Changes in Bonus Damage from Piercing Hit above 100% piercing chance
- A small nerf to the Lycan
Somehow (it's not important now) I had the oportunity to test every change stated above. And again, Webzen lacks on the real demand of the community. It's a total mess and the game is going nowhere but it's end if things keep going like this.
Please, read me: I'm here to help you GF and players, you need to make GF understand that they can't apply such changes. I will brief every topic stated above, but there's another minor changes also.
-Changes in some skills:
Indeed, there's a small change in some skills, mainly on their damage to balance every class. Dispel will turn to be as desired, but beware some bugs at first step, since it may also dispel even your energy crystal.
-Changes in Critical Hit change / damage in PvP:
Here's the big deal, Webzen I'm really sorry, when we used to work together, I admired every update you did, but now... what's this? Mainly, if you have like 100% critical change, it will critical-hit like 20% of the times. It's like nerfing critical chance to 1/5 on normal hits on PvM. On players, the "nerf" turned out to be like 1/10 for normal hits, but skills still have the same chances.
So, let's say... critical chance was nerfed to 1/5 PvM and 1/10 on PvP, for normal hits. I didn't notice damage changes but only the chances (eh, please be carefull with "change" and "chance")
Think about that. PvM as you once knew will die, but hey, there will be the penetration damage! Are you sure? Read ahead.
Nothing spoiled by "unforgiven" told you about, but penetration like beta users experienced, are just gone. Yes, no penetration damage, very bad critical chance. Actually, penetration damage will go back as the way it is today on global servers.
-Changes in Bonus Damage from Piercing Hit above 100% piercing chance:
Indeed, it will happen, there will be (didn't it happened already here?) a nerf to 1/4 the eventual bonus damage. Mainly, it will affect Lycans and none else.
-A small nerf to the Lycan:
Read above, this is the nerf BUT, a modification to Crimson Wolf Soul is ready, that will give a large cooldown to the skill, making it like aura of the sword, but with less duration (impossible to make it continuous even with 200 skill speed), less damage, less penetration... killing this skill for good.
Afterall, will PvP be good after this changes with the eventual changes already tested on this beta? The answer is no. Test it as you wish... you must, you need to. But I already know the final answer, PvP is good the way it is, but will not the way Webzen wants to with those changes.
Make Webzen open their eyes before it's too late gentleman.
by a sad person, great Metin2's fan willing the best for the game.