Dont ruin lykan

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    • I suggest a different solution than the one at the time, I did the tests with my character, so I propose my suggestion on a liv 120 basis
      Currently skill is so:
      90 int: 473 attack -152 int: 783 attack (difference 52 int 310, average 1 int=5,96 attack)
      92 duration
      30 sp/sec

      Old skill:
      90 int: 585 attak -152 int: 973 attack (difference 52 int 388, average 1 int= 7,46 attack)
      175 duration
      30 sp/sec

      Total difference:
      Old skill 973
      New skill 783
      Difference: 190, the damage is acceptable ...

      The duration is unacceptable, 92 seconds is a stress for a lycan, a pvm warrior must not change items to increase damage, so 92 seconds are acceptable but a lycan needs to change items and 92 seconds are too few, lycan's skill does not create any balance, but only stress in pvm, because it needs to be reduced.
      I would propose a further change, that is, the skill:
      90 int: 585 attack + up 1 int = 4.5 attack
      52 int = 234 attack
      585+ 234 = 819 attack

      So it would be a fair balance, old skill 973, new skill 819, difference 154 attack.
      Because I have proposed more base attack and less attack with int, I proposed this solution since in pvm by some boss (eg from boss liv 123), there is no way to continually change the items to increase the damage given which often dies.
      This update needs to be done to balance pvp, I see silently touching the lycan skill's duration as it does not affect the damage, the attack value is less than a 150 attack is fair but exaggerating means ruining a class and then leading to the abandonment of that class

      LordBlack and Elodin like this.

    • I made such a comparison.
      Body 100 lvl and Likan 100 lvl.
      The same alchemy, comparable eq.
      Warrior and Likan hit this same damage, but the groom because of the berserk and the faster animation beat faster warrior.


      For me it's a big mistake to reduce the purple.
      If they think the purple is too strong, then let it down as they think.
      Only in return i suggest is a block in the indigo instead of dodging the shot.
      In this way I suppress the loss of this dmg.
      !!!! STOP NEW ALCHEMY IN UPDATE 18.4 !!!!!!

      Mój kanał YT: Metin2.PL - Wetar - GamePriv [YOUTUBE]

      Elodin likes this.

    • I thank you for listening to me, but reducing the length of skill does not bring any balance but only stress for pvm player, it does not take any advantage to have a duration of 175 seconds, so I do not understand why it is reduced ...
      I repeat what I proposed a few days ago:
      I would like to propose a further change, that is, the ability:
      90 int: 585 attack + up 1 int = 4.5 attack
      52 int = 234 attack
      585+ 234 = 819 attack (attack value of a liv 120 with 152 int)
      With a duration of 175 seconds (it does not make sense to reduce the duration, it does not bring balance).
      It does not make sense to reduce the basic skill damage, the damage to be reduced is int, not the basic one, at least so the players have the chance not to waste time in pvm to change items and use the basic skill value

      LordBlack, Apollykan, flodderke and 2 others like this.