Hi everyone.
While reading the changes about pvp balancing and by discussing with other players on the forum I noticed that here GF/Webzen is taking the right path.
I'll try to explain myself in better terms.
With these changes archery ninjas/dragon shamans/healer shamans will have to choose which status to max since now either INT and STR and DEX will have their relevance in terms of damage deal in PvP. So as to have two options: max INT,STR and DEX to run full damage and sacrifice HP or vice versa.
I would extent this choice to suras, warriors ,lykans and dagger ninjas as well in order to make a little difference from one character to another and give an option for characters PvP builds.
Eventhough I was thinking of something more important but I don't know if it could be something realizable. If not, and If the community likes it, maybe you could take it into account for future updates. (open spoiler)
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It's just a thing a was thinking about last night, please give feedback and let me know what you all think!
While reading the changes about pvp balancing and by discussing with other players on the forum I noticed that here GF/Webzen is taking the right path.
I'll try to explain myself in better terms.
With these changes archery ninjas/dragon shamans/healer shamans will have to choose which status to max since now either INT and STR and DEX will have their relevance in terms of damage deal in PvP. So as to have two options: max INT,STR and DEX to run full damage and sacrifice HP or vice versa.
I would extent this choice to suras, warriors ,lykans and dagger ninjas as well in order to make a little difference from one character to another and give an option for characters PvP builds.
Eventhough I was thinking of something more important but I don't know if it could be something realizable. If not, and If the community likes it, maybe you could take it into account for future updates. (open spoiler)
PREMISE: Why remain in this LITTLE personalisation? Unaccessible to the most low rank players (not everyone can afford a pet, a costume and bonus hair)
Metin2 is a 10+ years old game and by now most of the players (if not everyone) know how to play. Everyone knows which bonuses are the best for each class, which skills are the best for each doctrine and this makes the game so flat, everyone is the same.
That situation leaves little space to player's creativity/ability. Because of that I would like to propose something that will make each character in the game different from another, at least in PvP. (Which is the matter why the beta started)
A NEW DOCTRINE: Spirit of the duelist (or however you want to name it)
- Doctrine with 3 PASSIVE skills based on three bonuses, each one with its malus recreating the triangle system and you will be able to choose just one of these three. As you can see below.
Tank skill: This passive skill will allow you to increase your damage resistance against skill but will decrease you Spell speed. This could be a good skills for palyers that wants to make their character a tank that can take lots of damage during a duel maybe combined with and equipment full defences.
This skill will bring you a little advantage versus Attacker players since you will be able to take their skills while dealing more damage.
Attacker skill: This passive skill will allow you to increase your damage skills but will decrease your defence against skills. This could be a good option for players that want to focus their character on damage maybe combined with an equipment full half-humans. This skill will bring you a little advantage versur Sweeper players since you will be able to deal a high damage while taking a low damage due to their low damage skills.
Sweeper skill: This passive skill will allow you to increase your but will decrease your skill damage. This could be a good option for players that want to have more chances to make a critical/piercing hit since they equipment is full critics/piercings hits. This skill will bring you a little advantage versus Tank players since due to their low skill damage you will have more time to skill and hoping in a critic/piercing hit.
- This skill should be obtainable from lvl 50 or higher (so we could create a little disadvantage to all that lvl 38 full damage players [let's face that seeing a lvl 120 killed by a lvl 38 is sad] )
- the special ability should have no level such as M,G or P but should increase with the lvl of your character in a tiny % (same reason as above and it would add a new goal for levelling upp)
- This skill should activate automatically when you accept a request of duel (so to not influence PvM)
- Some animation similar to guild skills when the duel starts
- You should be able to change the ability every X days or spend cash to do it immediatly (because you will need to choose and change it based on your equipment)
MOTIVATION: this skills could increase the character personalisation with lots of combinations based on which equip you have.
Metin2 is a 10+ years old game and by now most of the players (if not everyone) know how to play. Everyone knows which bonuses are the best for each class, which skills are the best for each doctrine and this makes the game so flat, everyone is the same.
That situation leaves little space to player's creativity/ability. Because of that I would like to propose something that will make each character in the game different from another, at least in PvP. (Which is the matter why the beta started)
A NEW DOCTRINE: Spirit of the duelist (or however you want to name it)
- Doctrine with 3 PASSIVE skills based on three bonuses, each one with its malus recreating the triangle system and you will be able to choose just one of these three. As you can see below.
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Tank skill: This passive skill will allow you to increase your damage resistance against skill but will decrease you Spell speed. This could be a good skills for palyers that wants to make their character a tank that can take lots of damage during a duel maybe combined with and equipment full defences.
This skill will bring you a little advantage versus Attacker players since you will be able to take their skills while dealing more damage.
Attacker skill: This passive skill will allow you to increase your damage skills but will decrease your defence against skills. This could be a good option for players that want to focus their character on damage maybe combined with an equipment full half-humans. This skill will bring you a little advantage versur Sweeper players since you will be able to deal a high damage while taking a low damage due to their low damage skills.
Sweeper skill: This passive skill will allow you to increase your but will decrease your skill damage. This could be a good option for players that want to have more chances to make a critical/piercing hit since they equipment is full critics/piercings hits. This skill will bring you a little advantage versus Tank players since due to their low skill damage you will have more time to skill and hoping in a critic/piercing hit.
- This skill should be obtainable from lvl 50 or higher (so we could create a little disadvantage to all that lvl 38 full damage players [let's face that seeing a lvl 120 killed by a lvl 38 is sad] )
- the special ability should have no level such as M,G or P but should increase with the lvl of your character in a tiny % (same reason as above and it would add a new goal for levelling upp)
- This skill should activate automatically when you accept a request of duel (so to not influence PvM)
- Some animation similar to guild skills when the duel starts
- You should be able to change the ability every X days or spend cash to do it immediatly (because you will need to choose and change it based on your equipment)
MOTIVATION: this skills could increase the character personalisation with lots of combinations based on which equip you have.
It's just a thing a was thinking about last night, please give feedback and let me know what you all think!
The post was edited 1 time, last by Priore ().