Hello,
Wanted to ask if the critical damage in pvp in the current beta version is meant to be like that or is bugged?
Can't hardly notice when a skill/hit crits or doesnt, seems it increases damage just by around a 10%, base skill damage in pvp increased overall in the actual version and a reduction of hits and crits is fine, but wouldn't be better to decrease the base damage and giving some more importance to crits?
Letting people trying different setups for his own char (going full % crit, or cooldown or whatever they like), isn't it a part of the "character costumization"?
What do you think about?
Regards,
Wanted to ask if the critical damage in pvp in the current beta version is meant to be like that or is bugged?
Can't hardly notice when a skill/hit crits or doesnt, seems it increases damage just by around a 10%, base skill damage in pvp increased overall in the actual version and a reduction of hits and crits is fine, but wouldn't be better to decrease the base damage and giving some more importance to crits?
Letting people trying different setups for his own char (going full % crit, or cooldown or whatever they like), isn't it a part of the "character costumization"?
What do you think about?
Regards,