Hey there.
I made some Lycan test to see how big the nerf really is.
First of all let's start with the piercing chance.
Before the nerf:
10% is a nice default value and it can grow up to 21% what is not to much but also not that less.
Now lets go to the DMG on Metins.
Test1 --> Difference between Beta and Official Servers:
2. Beta Server:
Test 2 --> I tried to get my highest DMG as possible, with evry "push" Item I could wear.
I think it is kind of OK.
But I can only speak for my selfe and my Equipment.
Maybe in the lower level the difference will be higher.
Test 3 --> Difference between 90 Int and 145 Int on Betaserver
90 Int:
145 Int:
I think it is worth to turn crimson wolf soul on with Int equipment, but only if the skill has a good duration time, if it will stay at 55seconds it will cost too much Time and maybe you die while switching the equipment etc.
So lets talk again about the duration of the skill.
The nerf to 55s duration is also a lost of 10% DMG over Time and it is really annoying to change the Equipment every minute.
If you want read more about the impact of the duration then you can read one of my other Posts: Dont ruin lykan
What I would like to Change:
So what do you guys think about the nerf?
Is it "ok", is it "to much"?
I am sorry for the PvP players, but I am not a fan of playing PvP so you guys need to do your own tests
I made some Lycan test to see how big the nerf really is.
First of all let's start with the piercing chance.
Before the nerf:
- 90 Int = 34% piercing chance
- 169 Int = 60% piercing chance
- 90 Int = 11% piercing chance
- 169 Int = 21% piercing chance
10% is a nice default value and it can grow up to 21% what is not to much but also not that less.
Now lets go to the DMG on Metins.
Test1 --> Difference between Beta and Official Servers:
- Same Equipment used
- No alchemie
- Just pets
- and a 20% Monster Mount
2. Beta Server:
- Official highest Hit DMG was around 14,4K
- Betaserver highest Hit DMG was around 12,4K
Test 2 --> I tried to get my highest DMG as possible, with evry "push" Item I could wear.
- Bevore the nerf I did ~40K on a Metin
- After the nerf I did ~32,5K on a Metin
I think it is kind of OK.
But I can only speak for my selfe and my Equipment.
Maybe in the lower level the difference will be higher.
Test 3 --> Difference between 90 Int and 145 Int on Betaserver
90 Int:
145 Int:
- With 90Int I did a maximum from ~11,2K
- With 145 I did a maximum from ~12,6K
I think it is worth to turn crimson wolf soul on with Int equipment, but only if the skill has a good duration time, if it will stay at 55seconds it will cost too much Time and maybe you die while switching the equipment etc.
So lets talk again about the duration of the skill.
The nerf to 55s duration is also a lost of 10% DMG over Time and it is really annoying to change the Equipment every minute.
If you want read more about the impact of the duration then you can read one of my other Posts: Dont ruin lykan
What I would like to Change:
- Change the duration back to his old value because it will be super annoying like it is now (with 55s duration) and the players will lose a lot of fun playing this char/game.
- Fix the 1-Hit Bug from Bosses, because no one likes 1-Hit, not In PvP and also not in PvM. It makes the players realy mad if they die because a Monster do crazy numbers even on 50+ skill resistance.
So what do you guys think about the nerf?
Is it "ok", is it "to much"?
I am sorry for the PvP players, but I am not a fan of playing PvP so you guys need to do your own tests
The post was edited 12 times, last by Yemon ().