Hi together,
i made some tests to find out the impact of the character status to the different skills. Also i wanted to knew which is probably the best skilling in the future. First i want to tell you something about my testing conditions. I play a level 115 archer, i chose attack value at 92/94 biologic quests. I wear at all tests no equipment or costumes, the damage numbers are the shown at the skills. For the skill Feather Walk i used a Crow Stell Bow+0 with 18% avg and -6% skill damage at level 100 dragon shamane (90 biologic quest completed, 10% arrow ressistance).
This are my tests results, below i try sum up them.
Poison Arrow:
The biggest impact has DEX, suprising was the point that INT and STR give nearly the same boost. That the chance of poisoning is affected by DEX is okay in my point of view. I think the skill is fine now.
Fire Arrow:
I like that the skill has a lasting fire effect now. But i still miss a information for how long the opponent will have this effect. Even STR and INT increase the damage of Fire Arrow slightly.
Repetitive Shot:
Knockback works right now and i really like this effect, helps to escape from opponent. Interesting is the big impact of INT, STR doesn't increase the damage such strong.
Spark:
Interesting is the fact, that INT increases the duration of stealth after hitting the opponent. I'm not sure if it's intended, that stealth is only possible after you hitted a enemy. Also in skill description the stealth effect is missing and i really like to have a timer which show how long the duration of stealth is. As usual INT and STR increase the damage equal.
Arrow Shower:
The only skill where INT has no impact to the damage. A bit surprising for me was the fact, that only with DEX you can "activate" the slow effect, with INT you can increase the duration of this. Idea of slowing is really nice, but i'm not sure if it's right that you need to skill INT & DEX to see this effect.
Feather Walk:
For me the most interesting skill, because on live servers it's really useless. Little bombs which making damage are a nice idea, but a skill duration of 15s is to less. I suggest a duration of 30s and that every 2s a bomb appears. Normally a duel lasts longer than those 15s. The damage of this skill can be decreased by arrow resistance and can't be increased by strong against human or wearing a weapon with higher attack value. If the duration is changed, the skill should be okay as it is now.
summary:
The best skilling of character status will be VIT 16 INT 90 STR 90 DEX 90 in the future. INT has nearly the same effect to the damage numbers than STR. That's not a slight change, that's a big change! At the one hand i like the idea to affect the skills by INT, but on the other one you need in the future INT/DEX/STR equipment. At the moment no archer has intended INT at his equipment, for the future equipment needs to be changed. And that's the point i really dislike. I don't want to change my equipment for real money because of that. I think that was enough from my point of view.
i made some tests to find out the impact of the character status to the different skills. Also i wanted to knew which is probably the best skilling in the future. First i want to tell you something about my testing conditions. I play a level 115 archer, i chose attack value at 92/94 biologic quests. I wear at all tests no equipment or costumes, the damage numbers are the shown at the skills. For the skill Feather Walk i used a Crow Stell Bow+0 with 18% avg and -6% skill damage at level 100 dragon shamane (90 biologic quest completed, 10% arrow ressistance).
This are my tests results, below i try sum up them.
Poison Arrow:
The biggest impact has DEX, suprising was the point that INT and STR give nearly the same boost. That the chance of poisoning is affected by DEX is okay in my point of view. I think the skill is fine now.
Fire Arrow:
I like that the skill has a lasting fire effect now. But i still miss a information for how long the opponent will have this effect. Even STR and INT increase the damage of Fire Arrow slightly.
Repetitive Shot:
Knockback works right now and i really like this effect, helps to escape from opponent. Interesting is the big impact of INT, STR doesn't increase the damage such strong.
Spark:
Interesting is the fact, that INT increases the duration of stealth after hitting the opponent. I'm not sure if it's intended, that stealth is only possible after you hitted a enemy. Also in skill description the stealth effect is missing and i really like to have a timer which show how long the duration of stealth is. As usual INT and STR increase the damage equal.
Arrow Shower:
The only skill where INT has no impact to the damage. A bit surprising for me was the fact, that only with DEX you can "activate" the slow effect, with INT you can increase the duration of this. Idea of slowing is really nice, but i'm not sure if it's right that you need to skill INT & DEX to see this effect.
Feather Walk:
For me the most interesting skill, because on live servers it's really useless. Little bombs which making damage are a nice idea, but a skill duration of 15s is to less. I suggest a duration of 30s and that every 2s a bomb appears. Normally a duel lasts longer than those 15s. The damage of this skill can be decreased by arrow resistance and can't be increased by strong against human or wearing a weapon with higher attack value. If the duration is changed, the skill should be okay as it is now.
summary:
The best skilling of character status will be VIT 16 INT 90 STR 90 DEX 90 in the future. INT has nearly the same effect to the damage numbers than STR. That's not a slight change, that's a big change! At the one hand i like the idea to affect the skills by INT, but on the other one you need in the future INT/DEX/STR equipment. At the moment no archer has intended INT at his equipment, for the future equipment needs to be changed. And that's the point i really dislike. I don't want to change my equipment for real money because of that. I think that was enough from my point of view.
The post was edited 1 time, last by Bruce ().