Boys ,all of this happened only because ITEM SHOPS damage boost items ! sooch as dragon bones items from wheel of destiny,moon rings,atack site,defence site,kan seal,skins,costumes,hair style whit 10% atack.
Here is the real problem,u need to make the game balance taking these into account.
Why not simply removing pvp bonus from costumes and skins and make them only whit bonus that helps in pve? Or remove entire bonus and make it just for appearance.
Why not removing the 10% atack from hair style and make it just for appearence? or maybe swich whit 10% mobs or something?
Why not reducing the moon ring bonus or other site amulets from 30% to 10% ?
Why not make site buff (atack defence,pv,pm) to can be activated only in certain maps or locations.For exeple in hight lvl maps where u fight hard bosses,and mobs,or good players.
U told players,they need to make a little sacrifice for game balance,but why gameforge or websez dont make sacrifices? because they lose money !.But they will lose more if players will game over !
Thats how u reduce the bigg damage from the game.
The game only need:- the nerf of lykans,hit atack reduced close to body warrior damage,removing pircing chance from crimson soul,removing or reducing the chance of critical from skills to 5%,and make at least one sherd or wolf claws from 12 sec to 15 sec.But the skill dmg to ramain the same,and maybe a edit of the combo atacks to helf lykans while do hits.
-sura dispel to work only at +8 lvls from your lvl,and to not remove potions,only buffs like aura sword,crimson soul,etc.
-archery ninja cooldown incresse for skills ,and the constant bomb atacks
-make mental warror protection skill more efficient,because mental warrior is supossed to be a TANK caracter.Whit +200 defence on G1 it reduce only whit 200-300 dmg the oponent skill damage,but u get whit 200 more pircing damage.
So mental warrior can beat any magical caracter !.
-the anti magical stones for blade ninja to give only 12.5% each (25% total).
-Sura Black Magic protection reduction from 100% to 50% on P whit full INT.And protection to not reduct the poison damage.
-the samans buff to give half of the bonus to other players than it gives for himself.Also anti magical stones to give 25% in total not 50% like now ! ,and add some knock back on skills.
-not remove criticals from hits,make it cant be a critical+picing at the same time ! and not remove criticals from skills! if u remove all the dmg bosters there will not be such as biggs critical damages to 1 shot other players !
Here is the real problem,u need to make the game balance taking these into account.
Why not simply removing pvp bonus from costumes and skins and make them only whit bonus that helps in pve? Or remove entire bonus and make it just for appearance.
Why not removing the 10% atack from hair style and make it just for appearence? or maybe swich whit 10% mobs or something?
Why not reducing the moon ring bonus or other site amulets from 30% to 10% ?
Why not make site buff (atack defence,pv,pm) to can be activated only in certain maps or locations.For exeple in hight lvl maps where u fight hard bosses,and mobs,or good players.
U told players,they need to make a little sacrifice for game balance,but why gameforge or websez dont make sacrifices? because they lose money !.But they will lose more if players will game over !
Thats how u reduce the bigg damage from the game.
The game only need:- the nerf of lykans,hit atack reduced close to body warrior damage,removing pircing chance from crimson soul,removing or reducing the chance of critical from skills to 5%,and make at least one sherd or wolf claws from 12 sec to 15 sec.But the skill dmg to ramain the same,and maybe a edit of the combo atacks to helf lykans while do hits.
-sura dispel to work only at +8 lvls from your lvl,and to not remove potions,only buffs like aura sword,crimson soul,etc.
-archery ninja cooldown incresse for skills ,and the constant bomb atacks
-make mental warror protection skill more efficient,because mental warrior is supossed to be a TANK caracter.Whit +200 defence on G1 it reduce only whit 200-300 dmg the oponent skill damage,but u get whit 200 more pircing damage.
So mental warrior can beat any magical caracter !.
-the anti magical stones for blade ninja to give only 12.5% each (25% total).
-Sura Black Magic protection reduction from 100% to 50% on P whit full INT.And protection to not reduct the poison damage.
-the samans buff to give half of the bonus to other players than it gives for himself.Also anti magical stones to give 25% in total not 50% like now ! ,and add some knock back on skills.
-not remove criticals from hits,make it cant be a critical+picing at the same time ! and not remove criticals from skills! if u remove all the dmg bosters there will not be such as biggs critical damages to 1 shot other players !