As the title says, I would like to know (and maybe I'm not the only one) what's the logic that sits behind various Kyanite weapons stats. And please, don't come with standard answers like "Webzen wants this". With answers like this, Webzen will remain to play this game alone. For years, the weapons had some weak spots and some strong ones, mostly in line with the charater that uses them. Now I don't find some reasons for:
1. WHY do the Kyanite Daggers have 25 Half Human bonus while all others have only 20? Don't say they have less attack or that the "poor" Dagger Ninja is helpless so he need stronger weapon. It is the ONLY class that can do 2 x hit instead of just one (as the other chars can). That means that Dagger Ninjas always do 2 x hit damage per blow compared to the other classes and now you give them MORE Half Human bonus on the weapon? Why don't put 25 HH on bells or fans cause shamans have the lowest skill damage. Or put it on Magic Suras weapon as this class had no benefit at all from this "ballancing"
2. Why do various Kyanite weapons have different attack speeds? Some have 27, some 25 some 30...? Always, all weapons from a certain lvl had the same attack speed, now they have THREE?
3. The ONLY weapon for the warrior is the two hand one. That means warrior does NOT have a weapon that could have 2 x Half Human bonus because the 2 hand weapon is transformed from Half Human Blade which cannot have it. Why?
There are alot of changes that are not so obvious and might pass un-noticed by most of us. Nobody says a word about them and even if somebody makes a remark, it will pass silently. So Webzen will do what they want, nobody asks, everybody happy, right?...WRONG! Maybe I want 25 hh on my bow too...I bet a warrior would like 30 hh to compensate for the lack of double hh on his weapon. Why these are never questioned? You said you want ballance and start with status, skills and so on, but with each and every change looks like more un-ballance is added to the game, besides those existing bugs that already give advantages to some classes (remember the mount attack BUG?). And these bugs are always not the purpose of any beta testing, are always not a priority, are always not critical or important. I get it, solving bugs don't gather money, just waste them....but makes players happy you know? And a happy player is more willingly to invest his money
1. WHY do the Kyanite Daggers have 25 Half Human bonus while all others have only 20? Don't say they have less attack or that the "poor" Dagger Ninja is helpless so he need stronger weapon. It is the ONLY class that can do 2 x hit instead of just one (as the other chars can). That means that Dagger Ninjas always do 2 x hit damage per blow compared to the other classes and now you give them MORE Half Human bonus on the weapon? Why don't put 25 HH on bells or fans cause shamans have the lowest skill damage. Or put it on Magic Suras weapon as this class had no benefit at all from this "ballancing"
2. Why do various Kyanite weapons have different attack speeds? Some have 27, some 25 some 30...? Always, all weapons from a certain lvl had the same attack speed, now they have THREE?
3. The ONLY weapon for the warrior is the two hand one. That means warrior does NOT have a weapon that could have 2 x Half Human bonus because the 2 hand weapon is transformed from Half Human Blade which cannot have it. Why?
There are alot of changes that are not so obvious and might pass un-noticed by most of us. Nobody says a word about them and even if somebody makes a remark, it will pass silently. So Webzen will do what they want, nobody asks, everybody happy, right?...WRONG! Maybe I want 25 hh on my bow too...I bet a warrior would like 30 hh to compensate for the lack of double hh on his weapon. Why these are never questioned? You said you want ballance and start with status, skills and so on, but with each and every change looks like more un-ballance is added to the game, besides those existing bugs that already give advantages to some classes (remember the mount attack BUG?). And these bugs are always not the purpose of any beta testing, are always not a priority, are always not critical or important. I get it, solving bugs don't gather money, just waste them....but makes players happy you know? And a happy player is more willingly to invest his money