During this time of testing, I have seen that you are trying to revive the PvP in the games and increase the competition and trying to give roles to each class (every class have different advantages and weaknesses in PvP). I think that War System should be something were guilds could demonstrate if they are the best in the game, but for some reasons, this system doesn't work:
-There isn't any prize if you win a war.
-Guilds don't want to loose against the enemy.
-All the people is usually concentrated in a few guilds
I open this threat to try give some feedback in order to improve the War System in the game. I have a suggestion:
Create a War System independent of guilds. You can register on a NPC in city (or simply writting a command in the chat), and when there are a minimum of people registered (8 for example), a war starts (4 en each team). I have to remark some features:
-All the people inside the war have Perfect Master skills.
-You can't see the name of the opponents
-You can chat with your teammates (and your oponents can't read you)
-Everybody has 90 points in all stats inside. The difference between people is the equipment they can use.
-When the war ends, some points are given to the people who where participating on it. The team that wins will receive more points.
With that points, you will be able to buy things in a shop like:
-Power items only usable during War System
-Consumible items only usable during War System (dews, potions, critical strikes, potion of haste, ..., NO 100% potions)
-Some items with utility in the game: Blessing Scrolls, Zen Beans, Experience Rings (1h and 3h), Thief Glove (2h), sushi, eggs, pearls, ...
-Item shop items and power items(with higher prices): Doping items, critical strikes, Hero's Medal, Wind Shows, Cor Draconis, Special Mounts, Teleportation Ring, Pets, Shashes, ...
Is only a suggestion, what i want is to change that War System which, in my opinion, is useless.
-There isn't any prize if you win a war.
-Guilds don't want to loose against the enemy.
-All the people is usually concentrated in a few guilds
I open this threat to try give some feedback in order to improve the War System in the game. I have a suggestion:
Create a War System independent of guilds. You can register on a NPC in city (or simply writting a command in the chat), and when there are a minimum of people registered (8 for example), a war starts (4 en each team). I have to remark some features:
-All the people inside the war have Perfect Master skills.
-You can't see the name of the opponents
-You can chat with your teammates (and your oponents can't read you)
-Everybody has 90 points in all stats inside. The difference between people is the equipment they can use.
-When the war ends, some points are given to the people who where participating on it. The team that wins will receive more points.
With that points, you will be able to buy things in a shop like:
-Power items only usable during War System
-Consumible items only usable during War System (dews, potions, critical strikes, potion of haste, ..., NO 100% potions)
-Some items with utility in the game: Blessing Scrolls, Zen Beans, Experience Rings (1h and 3h), Thief Glove (2h), sushi, eggs, pearls, ...
-Item shop items and power items(with higher prices): Doping items, critical strikes, Hero's Medal, Wind Shows, Cor Draconis, Special Mounts, Teleportation Ring, Pets, Shashes, ...
Is only a suggestion, what i want is to change that War System which, in my opinion, is useless.