unforgiven wrote:
I don't understand why are you all surprised to the fact that there will be new items in Metin2 and that the upgrade/making old ones become easier with time. This is pretty much standard in every single game MMORPG. oO
New Pendants
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Actually it was changed. Some upgrade chances were improved a bit - and no, we never reduced chances independently of what players say.
Also the "transmutation" from armors and weapons was added, it was not supposed to be like that and we have seen that it brings problem to bring users to have the necessary PvP gear. -
unforgiven wrote:
I don't understand why are you all surprised to the fact that there will be new items in Metin2 and that the upgrade/making old ones become easier with time. This is pretty much standard in every single game MMORPG. oO
I work my ass off trying to level an item with X% upgrade chance and some time later the upgrade chance is changed to X + Y%, does this make any sense?
Yeah, lets put 200 levels in a piece of gear just so players have a big number to look up to but will never achieve because we only expect them to have it a level 5 or so. Try to add some logic to the thinking process, the community would appreciate it.
Did you even stop to think that maybe, only maybe, the entire community giving feedback has some actual knowledge of the game that they have been playing for years? I don't know, maybe hearing the community is a good choice. -
miyako9 wrote:
unforgiven wrote:
Because there will always be overachievers AND it means that maybe in future the upgrade system will change and become easier.
The setau captains farming on grotto2 has been deleted and was much faster to reach 95 than now.
Meley exp will be removed until you end the cave (myquestion is, if u use exp ring, will you gain the same amonut of exp or just a + more?)
the first live servers to get meley could use mounts and that make a great benefit on them.
So not always has been this way.“Although there is no progress without change, not all change is progress.”
John Robert Wooden
Customer complaints are the schoolbooks from which we learn.
Lou Guerstner -
unforgiven wrote:
Because there will always be overachievers AND it means that maybe in future the upgrade system will change and become easier.
It is true that many% are very low, but look what it is to try to make certain equipment such as armors 115 and other things at high level, which use blessing scrolls loses sense since if or if it fails practically and we know this without having seen the% upgrade of each item.
I think and think that there are certain things that should look, for example you implement a new weapon called kyanite weapon and this weapon has a fairly decent and normal % improvement and I think if you ever try to change the improvement system, you should be something similar to these % since anyone who uses blessing scrolls can upload them but will have to use 50 to 200 or more. On the other hand whoever uses blessings of 10% or 20% will have to use about 20 or 30 or more depending on their luck. And it seems to me that the purpose of such blessings is that an item is much more likely to rise, and improve faster, than to actually use them as the only way of improvement possible.
The latter is that the only possible way is as it happens with the % improvement of the armor 115 and in this range also enter the kyanite armor.
The only thing we want is for the improvement system to be equitable since a player, even being a seeker of achievements, will have to work hard to achieve it and if he wants the fast way, he should use these blessings that exist. Instead with the current improvement system, he is forced to use these blessings that exist to at least have any possibility of upgrading those items.
It would be interesting if soon we are told more about this change in the improvement system that may come to exist. Since we now know the elements of each monster due to the introduction of the pendants and avoid the speculations of each player that existed, maybe in the future if we can know the% improvement of each item, but I think this will not do since many like not knowing the probability and try luck, which in part that already depends on the player and also in this way if we could account when they modify the% or not since it is impossible for us to know.JonyBelmont, Body Warrior lv112. Metin2.es Server: Nemesis. -
unforgiven wrote:
Because there will always be overachievers AND it means that maybe in future the upgrade system will change and become easier.
And by far, the worst entry I've been reading on this board.
New contents should be introduced considering BOTH the current perspective AND the future one. Modifying contents according to the fact that someone who consumed all of his/her salary on a MMORPG reached a goal sounds like a joke, we are not mice in a cage. -
The difference between whats possible and whats the maximum is the problem i think. If you would expect players upgrade it to 10-15 and the maximum would be 50 more players would accept the system in my opinion.
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unforgiven wrote:
I don't understand why are you all surprised to the fact that there will be new items in Metin2 and that the upgrade/making old ones become easier with time. This is pretty much standard in every single game MMORPG. oO
at the interview that GF guy tels clear he wont make devalue the old equipment
and right now he didit, with this update al the lvl 75 wepons are devalued.
tell me who is crazy GF or we the players? -
I also understand that this game must somehow sustain itself, so it's natural trying to find new ways to magnify incomes.
But that's not the point. There are so many ideas, so many ways you could have thought of, in order to make things challenging - and probably stimulating "over-achievers" desire to pay for itemshop services - but STILL, not completely overlooking the efforts done until now.
And you obviously went for the worst one.
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By the way, the blue dragon access problem I've been talking about in another thread, displays always the SAME way of acting adopted by Gameforge.
You just introduce an update without thinking too much deeply about its future consequences - and leave things as they are. Then, you realize things are not entirely fair and try to put a patch on a hole.
I'm on the first line here, when it comes to acknowledging your efforts. But I'm not really happy with how things are going.The post was edited 2 times, last by BlueShade ().
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Ok, so you know that some systems got easier to get with time. Now it is up to you if you want to upgrade now or wait until, and if, happens. As always it is the user option, it has been like this and it will always be like this. If you do not make systems easier, no one who starts or restarts now would be able to reach the same progression as someone who has started 10 years ago. Where is the point in that?
Equipment devaluation will always happen but this is a normal progression. If you buy a car it will also have its value reduced with time. It is a normal progression in a game. We try to reduce this but the only way for it to happen is if no new content is added to the game and this is obviously a no-go. -
lets be honest I don't see a future for ur game in 1-4 years much to say 10
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unforgiven wrote:
Ok, so you know that some systems got easier to get with time. Now it is up to you if you want to upgrade now or wait until, and if, happens. As always it is the user option, it has been like this and it will always be like this. If you do not make systems easier, no one who starts or restarts now would be able to reach the same progression as someone who has started 10 years ago. Where is the point in that?
Equipment devaluation will always happen but this is a normal progression. If you buy a car it will also have its value reduced with time. It is a normal progression in a game. We try to reduce this but the only way for it to happen is if no new content is added to the game and this is obviously a no-go.
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Snuggles wrote:
unforgiven wrote:
Ok, so you know that some systems got easier to get with time. Now it is up to you if you want to upgrade now or wait until, and if, happens. As always it is the user option, it has been like this and it will always be like this. If you do not make systems easier, no one who starts or restarts now would be able to reach the same progression as someone who has started 10 years ago. Where is the point in that?
Equipment devaluation will always happen but this is a normal progression. If you buy a car it will also have its value reduced with time. It is a normal progression in a game. We try to reduce this but the only way for it to happen is if no new content is added to the game and this is obviously a no-go.
Let's be real here, who would farm (yes, not play, farm) the low level content? Not really low levels, it would mainly be high levels in their low level buffed char... And we all know that the biggest part of the content is between Lv1 and Lv80~90. Zodiac Temple can be played with a low level character, it is possible to reap some rewards but obviously will not be able to do the whole dungeon. -
unforgiven wrote:
Let's be real here, who would farm (yes, not play, farm) the low level content
Don't you actually know that many high level monsters still drop lv.66 armors and lv.75 weapons? Even Jotun-Thrym chests may contain those weapons. I thought it was natural and respectful, in regard of older players, to assure a certain continuity between the previous contents and the new ones.
We're not talking of 5% average damages here or damage against monsters - Metin2 mechanics mainly rely on the attack value given by weapons. Introducing new weapons may be challenging, all right, but it creates a fissure between those who can manage to complete the dungeon and those who can't.
Not to mention the quantity of enchant items required - AGAIN. Come on. Where's the balancing? It'll be even more pay4win than it's now.
And by the way. Considering the noticeable atk value, those weapons should at least require lv.115 or 120 in order to be equipped, if +9. -
unforgiven wrote:
Snuggles wrote:
unforgiven wrote:
Ok, so you know that some systems got easier to get with time. Now it is up to you if you want to upgrade now or wait until, and if, happens. As always it is the user option, it has been like this and it will always be like this. If you do not make systems easier, no one who starts or restarts now would be able to reach the same progression as someone who has started 10 years ago. Where is the point in that?
Equipment devaluation will always happen but this is a normal progression. If you buy a car it will also have its value reduced with time. It is a normal progression in a game. We try to reduce this but the only way for it to happen is if no new content is added to the game and this is obviously a no-go.
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I agree with a colleague.
In my opinion, the current changes are going too early.
People do not have equipment for higher lvl, do not have alchemy well done. Pet on a high level.
And suddenly here new items.
Too much and too fast !!!!!
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