Level 85-100 Earrings

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    Dear players,

    please read >> here <<.

    Thank you for being a part of this!

    • Level 85-100 Earrings

      As all know, there a re a few earrings with HP, which is the most useful bonus in any earring, but only two earrings have that bonus: Ebony and Garnet.
      I think that all the lv 85-100 Earrings should have HP as main bonus, so we can have specific earrings for each class (Ruby lykans, suras and shamans; Garnet Ninjas; Emerald Wars and PvE; and shapphire an earring with give a little more HP and skill damage).
      In my opinion, is a big injustice that some classes have access to earrings with HP+STR/DEX and others can't have the same advantage because there aren't earrings with HP+INT.
    • I made some idea how dragon shaman could work again
      - dragon aid should give 5000 attack damage + 100% crit
      - antimagic stone should not only go through magicresistance also through skill resistance and shaman defence
      - reflect skill should changed to a better version of dark protection
      - dispel should not work on dragonshaman skill

      webzen pls
    • Muckel wrote:

      I made some idea how dragon shaman could work again
      - dragon aid should give 5000 attack damage + 100% crit
      - antimagic stone should not only go through magicresistance also through skill resistance and shaman defence
      - reflect skill should changed to a better version of dark protection
      - dispel should not work on dragonshaman skill

      webzen pls
      You forgot:
      -Ebony Earrings should disappear
      -Dews should give Magical Attack Value instead Attack Value
      -Pets should give 15% magical attack instead of Physical Attack
      -Ruby Alchemy should give 500 Attack Value if it is excellent and +6 and Diamond only 18
      -Magic Resistance Potions shoul give 20% physical resistance instead of magical
      -Piercing hits only works with magical attacks
      -Armours "Attack Value" bonus should disappear
      -Bells now are going to have more Attack Value than Swords
      -Swords, Daggers and Bows are going to have only 2 sockets in order to compensate the lost of 1 socket in magical characters
      -Armours should give skills resistance instead magic resistance
    • YoTeDoPo wrote:

      Muckel wrote:

      I made some idea how dragon shaman could work again
      - dragon aid should give 5000 attack damage + 100% crit
      - antimagic stone should not only go through magicresistance also through skill resistance and shaman defence
      - reflect skill should changed to a better version of dark protection
      - dispel should not work on dragonshaman skill

      webzen pls
      You forgot:-Ebony Earrings should disappear
      -Dews should give Magical Attack Value instead Attack Value
      -Pets should give 15% magical attack instead of Physical Attack
      -Ruby Alchemy should give 500 Attack Value if it is excellent and +6 and Diamond only 18
      -Magic Resistance Potions shoul give 20% physical resistance instead of magical
      -Piercing hits only works with magical attacks
      -Armours "Attack Value" bonus should disappear
      -Bells now are going to have more Attack Value than Swords
      -Swords, Daggers and Bows are going to have only 2 sockets in order to compensate the lost of 1 socket in magical characters
      -Armours should give skills resistance instead magic resistance
      why no change the atv for mav so all char who complain against machical chars OP could feel it on theyr own
      “Although there is no progress without change, not all change is progress.”
      :!: John Robert Wooden :!:
      Customer complaints are the schoolbooks from which we learn.
      Lou Guerstner