There are also some bonuses that can be added to the talismans (0:21):
There are some bonuses that can be added to the talismans.
Dear players,
please read >> here <<.
Thank you for being a part of this!
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next screens
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Thank You.
I can't understand, what does talisman lvl do?“Why are you wearing that stupid bunny suit?”
“Why are you wearing that stupid man suit?” -
Talismans give you strength against the type of pendant you have. If for example you have a pendant of fire it will give you +1 force against 1% fire for example. This means that if you attack a monster with element of fire you will get more damage. And so it is climbing 1% for each improvement.
In this post I showed a little the differences that makes a pendant of this type as for example the one of darkness.
board.beta.metin2.gameforge.co…t-problems-bugs/?pageNo=2
I am asking in that post how the damage works since the extra damage I do is much more than 5%.JonyBelmont, Body Warrior lv112. Metin2.es Server: Nemesis. -
Shouldn't the resistance to fire be a "standart bonus" on the fire talisman/pendant?
If not there is no purpose on having all the diferent type of talismans/pendants like darkness, earth, lightening.
For that should be enough one talisman and we put any resistance there by changing the bonus... doesn't making sense to me -
hugoW wrote:
Shouldn't the resistance to fire be a "standart bonus" on the fire talisman/pendant?
If not there is no purpose on having all the diferent type of talismans/pendants like darkness, earth, lightening.
For that should be enough one talisman and we put any resistance there by changing the bonus... doesn't making sense to me
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Other talisman = other character's element. In my opinion this bonus is for PVE (not PVM only), because you got this same icon like a mobs, and you can't be the master of all elements like the "Avatar". When you choose the talisman, you choose your power, and this power could be used against you... But it's only my opinion...
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Default bonuses.
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U r welcome :).
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so those talismans will be added in the pvp system too? wow , why do you make it even more complicated.
also, will the bonus that are not the standart ones ( like resistance to half humans) have a set Value (just like you switch normally) or will the Value of those bonuses go up with the Item Value ( +200 - 20% Resistance for example)
Also , what are those bonuses " strong against one-hand-sworded , strong against dagger" and so on supposed to be? are those just PvP bonuses? Like , your enemy is wearing daggers , then you deal him more damage? If yes.. why? just why.. -
iDeviiLegend wrote:
hugoW wrote:
Shouldn't the resistance to fire be a "standart bonus" on the fire talisman/pendant?
If not there is no purpose on having all the diferent type of talismans/pendants like darkness, earth, lightening.
For that should be enough one talisman and we put any resistance there by changing the bonus... doesn't making sense to me
#NoToUpdate 18.4 Dont Change the elementary rezistance no to new alchemy -
LionKing wrote:
iDeviiLegend wrote:
hugoW wrote:
Shouldn't the resistance to fire be a "standart bonus" on the fire talisman/pendant?
If not there is no purpose on having all the diferent type of talismans/pendants like darkness, earth, lightening.
For that should be enough one talisman and we put any resistance there by changing the bonus... doesn't making sense to me
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iDeviiLegend wrote:
LionKing wrote:
iDeviiLegend wrote:
hugoW wrote:
Shouldn't the resistance to fire be a "standart bonus" on the fire talisman/pendant?
If not there is no purpose on having all the diferent type of talismans/pendants like darkness, earth, lightening.
For that should be enough one talisman and we put any resistance there by changing the bonus... doesn't making sense to me
#NoToUpdate 18.4 Dont Change the elementary rezistance no to new alchemy -
LionKing wrote:
iDeviiLegend wrote:
LionKing wrote:
iDeviiLegend wrote:
hugoW wrote:
Shouldn't the resistance to fire be a "standart bonus" on the fire talisman/pendant?
If not there is no purpose on having all the diferent type of talismans/pendants like darkness, earth, lightening.
For that should be enough one talisman and we put any resistance there by changing the bonus... doesn't making sense to me
You need a billion blessings and you don't make it +200... Right now the upgrade chance is just anything not worthing... I used 150 blessings plus 12 dragon blessings and it remains +5... Fail fail fail fail...
Like all things they are doing right now, this one is equal... A total disaster -
Th3Original wrote:
200? LolYou need a billion blessings and you don't make it +200... Right now the upgrade chance is just anything not worthing... I used 150 blessings plus 12 dragon blessings and it remains +5... Fail fail fail fail...
Like all things they are doing right now, this one is equal... A total disaster
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Open your mind for new techniques. The old thinking that everyone needs everything on max is with the new talismans obsolete. That means we have more individualized equipment Instead of just items on +9.
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Comkra wrote:
Open your mind for new techniques. The old thinking that everyone needs everything on max is with the new talismans obsolete. That means we have more individualized equipment Instead of just items on +9.
The post was edited 1 time, last by hugoW ().
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Okey, we must go forward but is it possible to upgread our weapons 75 lvl --> 105 lvl weapons? It would be better... What do we have to do with our weapons 75lvl now?Board Moderator Metin2.PL
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