It was discussed in several topics, especially in conjunction with the Repetitive Shot but it was forgotten afterwards as other more important issues were raised. It was said that all archer skills have very long animations compared to attack skills from other chars and I would like to bring back attention to this topic. Mainly it is about the Fire Arrow, Poison Arrow and Repetitive Shot. The main issue is that with most skills from other chars, for ex Schamans, damage is inflicted almost instantly regardless of the skill animation while for ninja the damage occurs after the animation is finished.
Most of the time, during battle, the skill is interrupted while the animation is ongoing and no damage is done. There are some skills from other chars like the Rolling Dagger or Dark Sphere that have long animations but those skills cannot be interrupted and the player deal damage. The worst thing is that while you cast ANY skill (except Spark), you're also a "sitting duck" and in most cases you get caught or killed because of that
I understand that the skill should not be "instant", but you should consider reducing the animation time at least for Fire Arrow and Poison Arrow. With the introduction of knockback effect for Repetitive Shot, the long animation is somewhat ballanced due to the knockback effect (other enemies can get you meanwhile tho), but the other skills have too long animations (3 secs or so). Please consider reducing this time a little bit.
Most of the time, during battle, the skill is interrupted while the animation is ongoing and no damage is done. There are some skills from other chars like the Rolling Dagger or Dark Sphere that have long animations but those skills cannot be interrupted and the player deal damage. The worst thing is that while you cast ANY skill (except Spark), you're also a "sitting duck" and in most cases you get caught or killed because of that
I understand that the skill should not be "instant", but you should consider reducing the animation time at least for Fire Arrow and Poison Arrow. With the introduction of knockback effect for Repetitive Shot, the long animation is somewhat ballanced due to the knockback effect (other enemies can get you meanwhile tho), but the other skills have too long animations (3 secs or so). Please consider reducing this time a little bit.