Anti magical rezisence

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    • Anti magical rezisence

      I had tested dagger ninja poison cloud whit 0 anti magic rezistence and 50% anti magic rezistence (from stones) on 40% magic rezistence an 0 magic rezistence.
      So on 0 magic rezistence he give me arround 6,5-7k dmg (mostly 6,5k)
      On 40% magic rezistene whit 0 anti magic rezistence he give me arround 3,5-3,8k
      On 40% magic rezistece whit 25% anti magic rezistece he give me 4,3-4,5k
      and on 40% magic rezistence whit 50% anti magic rezistece he give me 4,9-5,1k

      So the anti magic is working now on beta like its suposed to work? i mean instead of 50% anti magic rezistence eliminate a 50% magic rezistence completly will reduce 50% of the magic rezistence,that means on 40% magic rezistence ,50% anti magic rezistece will make it 20% magic rezistence?
      If its like that is a wery good change ! ,but the question is it will be the same for all magical class? sura will have again 50% antimagic from stones?
    • sura, ninja and shaman will have the same antimagic calculation

      I have done some test and compared them with the live antimagic calculation
      here are my result

      from 0% to ~57% magical resistance sura will do less damage compared to live server, after that he will do more damage
      shamans and ninja will always do less damage than before from 0-100% magic resistance(just from antimagic point of view!)

      AMR = anti magic resistance

      Bruce, Calm, guggi and 3 others like this.

    • Hehe will be funny to see dmg output from a sura bm, right now on live server with 8 rez from sapphire, 10 from pet and 75 MR+ shield he can hit me for 6-7k with Dark Orb, now with the new 50% AMR for BM on beta server he will hit me with 20% more so around 7200-8400. So if now i can't stand around him because of his high dmg and me doing 33% less dmg on beta it will be impossible to kill.

      The post was edited 1 time, last by CantBuffU ().

      Priore likes this.