Converter damage is not fair for magic classes. For examle in ruby we have 20 times more attack value than magic value from diamond, but on skills of physical classes work both stones. It's much more things like this: blue dew, value from party, value from healing shaman etc. I don't suprised, that records of magic classes are 2 times weaker.
Second thing is costume of weapon and bonuses. WHY IN WEAPON ARE BONUSES WITH RESISTANCE? That's not fair to physical classes. As the name suggests it's WEAPON costume and should stay just like now, but old costumes delete with recompense.
Next, the anti-magic should go out and give a limit only on players magic resistance to i thing honest 70-80%. Stones in weapons are problematic, because we can have only 2 class stones.
Second thing is costume of weapon and bonuses. WHY IN WEAPON ARE BONUSES WITH RESISTANCE? That's not fair to physical classes. As the name suggests it's WEAPON costume and should stay just like now, but old costumes delete with recompense.
Next, the anti-magic should go out and give a limit only on players magic resistance to i thing honest 70-80%. Stones in weapons are problematic, because we can have only 2 class stones.